Zyra Discussion

Stacona··1 votes·341 views

I really don't think the tiny Zyra changes in the mage update did anything for her, and the abilities that got changes weren't even the abilities that needed changes and the abilities that needed changes did not get changed at all. Also I miss Zyra having some kind of revenge death passive, maybe not the same thing as before, but it is one of those things where you don't know if you miss it or not until it is gone. Being in a world that only had Zyra with a death passive there was no way for a Zyra player to know if they would miss a death passive or not, so doing a poll or a survey had false results back then.

So what do I want from Zyra?: ~ Tune her gameplay a bit better, having changes less oppressive in the early game and have her be able to control areas better against all (aka less oppression against immobile champions and stronger against mobile, what an update SHOULD be doing) i.e. less burst emphasizing her sustain damage, less Q plant range [750 range is a little strong], E plant slow scales with ability rank [30% slow in the early game also a tad bit too good], etc. ~ Revert her Q to back into a circle area, with some slight tweaks mainly to numbers ~ Have plant damage scale with W ranks, alongside seed recharge cooldown, removing the "double scaling" whenever she levels up having Q/E damage go up and plant damage go up ~ Maybe play on her vine abilities strangling her opponents out better, like rather than one long root duration it is divided up into Q+E into constant micro roots (more on this). With her E becoming an area control "line-ish" skill shot that creates a wall of vine for a short duration that can stop dashes that attempt to go past the vines, dealing the same magic damage and micro root as if you got struck by the vines [would only occur one time per E cast against the same target], with controlling the E in a similar fashion as Sion's ultimate [just the vines travel to be clear, but the vines follow the mouse cursor like how you would use a Sion ultimate with no sharp turns but they can bend slightly to have a slight curve to the skill shot to better block off a path the enemy can take]


Grasping Roots (Passive): Range: 700 units Zyra's Deadly Spines and Suffocating Vines root struck enemies for 0.75 second.

Whenever Zyra takes lethal damage she summons a flurry of vines around her after a 0.75 second delay dealing 100-400(+100%AP) magic damage and rooting struck enemies for 1.5 seconds.

Deadly Spines (Q): Cooldown: 7/6/5/4/3 seconds; Cost: 55 Mana; Range/Radius: 825 / 150 units Active: Zyra sprouts thorny spines at the target location after a brief delay dealing 60/90/120/150/180(+50%AP) magic damage.

Passive: Seeds struck by Deadly Spines become Thorn Spitters granting them 600 range and 10/20/30/40/50% bonus attack speed.

Garden of Thorns (W): Cost: 1 Seed; Range: 850 units Passive: Zyra stores a seed every 16/15/14/13/12 seconds, up to a maximum of 2.

Passive: Zyra's plants deal 40/70/100/130/160(+40%AP) magic damage, 25% damage for plants beyond the first against the same target.

Active: Zyra places a seed at the target location for up to 30/45/60/75/90 seconds granting some sight around them, applies true sight for 2 seconds against enemies that step on a seed. If a seed grows into a plant it remains in play for 8 seconds with 6 health.

Suffocating Vines (E): Cooldown: 20/18/16/14/12 seconds; Cost: 85 Mana; Distance: 1500 units Active: Zyra sends a surge of vines in the target direction that follows the mouse cursor, but cannot take sharp turns, remaining in play for 5 seconds.

Enemies that attempt to dash through these vines are stopped in place. Any enemy that makes contact with these vines are dealt 80/110/140/170/200(+60%AP) magic damage one time.

Passive: Seeds struck by Suffocating Vines become Vine Lashers granting them 400 range and 20/25/30/35/40% slow for 1.5 seconds.

Stranglethorns (R): Cooldown: 130/110/90 seconds; Cost: 100 Mana; Range/Radius: 700 units Zyra summons a monstrous thicket at the target location dealing 140/185/230(+50%AP) magic damage to all enemies in the area as it expands. Struck plants are empowered dealing 50/75/100% increased damage for their remaining duration.

After 2 seconds, the vines snap upwards knocking enemies into the air for 1 second.


3 Comments

Tahminatrix 1 votes

I think she is pretty balanced to play as and against, the only issue is the randomness on her passive.

Stacona1 votes

Well I removed that with my example kit. I do think we can do a better job with Zyra and define her own unique role better than what it has ever been in the past.

Milla Jovovich1 votes

I'm so glad that I don't see her anymore,It's like I'm free again.

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