Kassadin, the Voidminion

Earl Eulrich··1 votes·654 views

as for the recent changes(PBE):

Kassadin Riftwalk ( R ) Subsequent Riftwalk cost and damage multiplier period increased to 20 seconds from 12

Maybe it´s time for you to finally admit that your so called "rework" hadn´t been a rework at all. You did not shift his patterns in the slightest. It´s still Step in (from out of sight/reach)) - have instant effect (dmg/slow) - wadle away or continue to kill depending on the Situation.

So for a rework to actually have an effect and keep his Ult as his trademark the follow things are required:

  • change his Abilities so he actually has to stay in melee-range to be effective...if he just steps at you and goes away the next second he should not be able to harm you much with that. e.g.:
  • w should be actuall dps like Teemo and Kayle, not Burst.
  • q have a mechanic similar to Vayne and only procc dmg+silence after 3-4 continued attacks
  • e should scale with the number of targets hit, so it still is a powerful slow in teamfights, but not so much a free pick whenever a target is slightly out of position
  • the AS-steroid on his passive should be brought back in, the dmg-recuce maybe a tad bit lowered
  • The Silence has to be brought back in, it´s as much of his Identity as his Ult (he even jokes about it)..for a pattern that allows counterplay look above
  • His Ult should have a rather high CD if he doesn´t Step into a Champion, so he´s mobile in fights - but not abusivly mobile on the map

4 Comments

ploki1222 votes

Inb4 4.15 : Stacks now only fade away when you go back to the fountain. Reduced cost by 50%.

KSHarrison2 votes

In the original rework, I would have gone the route of raising the CD of his ult and setting some conditions to force him melee, somewhat in the same line as your suggestions. In hindsight, I can better understand why they did what they did, as an attempt to preserve his identity. Raising the stack duration was an interesting solution to allowing him to have a low CD ult, gating it by mana instead of cooldown, and the massive mana restore on W to force him melee.

Raising the stack duration to 20 seconds is not trivial. I think his current design could still work by pursuing greater mana restrictions despite the low cooldown of his ult.

Nevertheless, there are multiple solutions to an issue. I think Kassadin could also be balanced around your ideas, but I feel it would diminish the most exciting aspect of his identity. And this aspect is worth preserving if possible, in my opinion.

Earl Eulrich1 votes

Though robbing him of the silence already took a lot of his identity...his silence had always been very iconic for Kassadin, he even jokes about it. And with this patch they also robbed him of the mobility completely...4steps till you´re step costs 1200mana (unlikely to make a 5th step and still cast spells afterwards) + his numbers are unbearable low.

Having him a true melee would allow for him to stay as mobile as he always had been + actually do some dmg...just not as instantaneous.

Anarchomagus1 votes

read: turn kassadin into anti-mage

More from Gameplay

More by Earl Eulrich