The same old lies...
Ghostcrawler on critical hits in League of Legends:
We definitely hear player concerns about crit. Our thought process was that we are introducing a lot of change with this preseason and replacing crit with another stat at this time would mean less bandwidth to make sure all of these other changes accomplished what we hoped they would. We still might reach a point where we swap the crit stat for something similar that is still attractive to Marksmen.
We think the game needs a certain amount of unpredictability in order to really test player decision-making in the heat of the moment, but there are ways to add unpredictability that aren't as RNG as crit.
No promises it's going away, but no promises it's here to stay forever either.
So what you´re basically saying is that any of the 10 human players is absolutly predictable and all that tests the decission-making during the game is one marksmen randomly critting another? That a duel during the early laning-phase when noone has access to crit (except for those runes) isn´t really influenced heavily by the decissions players take each second? That the game needs Marksmen to create random dmg-spikes?
So there´s basically two things very wrong with that:
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If you truly think "unpredictability" is such a great thing for the game - why did you remove dodge in the first place? why wouldn´t you design abilities that randomly hit for increased effect? Either you´re hypocritic or you´re just still too afraid of a possible backlash removing crit could unleash by some part of the playerbase (same for GV actually, it´s a bullshit-mechanic that noone needs right now and you still donßt just remove it cause some people might not understand a "tradition" going away for the greater benefit of the game)
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What makes or breakes a game is still furthermost the teamplay. It´s the decissions players do each second - and if one team manages to read the other...shouldn´t it be rewarded for outwitting them? why would they need further influence of "unpredictable" effects to be going on the same time? In a competitive game where humans play against other humans - the only unpredictable factor should be your opponents...to make sure the better/smarter player comes out ahead in the end.