The same old lies...

Earl Eulrich·11/2/2015, 3:41:04 PM·19 votes·1,550 views

Ghostcrawler on critical hits in League of Legends:

We definitely hear player concerns about crit. Our thought process was that we are introducing a lot of change with this preseason and replacing crit with another stat at this time would mean less bandwidth to make sure all of these other changes accomplished what we hoped they would. We still might reach a point where we swap the crit stat for something similar that is still attractive to Marksmen.

We think the game needs a certain amount of unpredictability in order to really test player decision-making in the heat of the moment, but there are ways to add unpredictability that aren't as RNG as crit.

No promises it's going away, but no promises it's here to stay forever either.

So what you´re basically saying is that any of the 10 human players is absolutly predictable and all that tests the decission-making during the game is one marksmen randomly critting another? That a duel during the early laning-phase when noone has access to crit (except for those runes) isn´t really influenced heavily by the decissions players take each second? That the game needs Marksmen to create random dmg-spikes?

So there´s basically two things very wrong with that:

  • If you truly think "unpredictability" is such a great thing for the game - why did you remove dodge in the first place? why wouldn´t you design abilities that randomly hit for increased effect? Either you´re hypocritic or you´re just still too afraid of a possible backlash removing crit could unleash by some part of the playerbase (same for GV actually, it´s a bullshit-mechanic that noone needs right now and you still donßt just remove it cause some people might not understand a "tradition" going away for the greater benefit of the game)

  • What makes or breakes a game is still furthermost the teamplay. It´s the decissions players do each second - and if one team manages to read the other...shouldn´t it be rewarded for outwitting them? why would they need further influence of "unpredictable" effects to be going on the same time? In a competitive game where humans play against other humans - the only unpredictable factor should be your opponents...to make sure the better/smarter player comes out ahead in the end.

21 Comments

Dreadlocks11/2/2015, 3:45:44 PM8 votes

Someone else made a comment about this same thing and i think got downvoted but i found it pretty funny and accurate. He said something along the lines of "riot hates the rng of crit, so we're just going to make it easier for adc's to get 100% crit so they crit all the time, thus removing the rng"

XD

Yasu0 is dog11/2/2015, 6:57:03 PM4 votes

No items Fox only Final Destination

ARequestOfDeath11/3/2015, 12:18:21 AM2 votes

CRIT DOES NOT NEED TO BE REMOVED! I WOULD LIKE A CHANCE WHEN FACING A MATCHUP WHO COUNTERS ME!!

Martyrofsand11/2/2015, 5:20:15 PM2 votes

If you think you can even compare dodge to crit I suggest you go look up some old vids of Jax 1v5ing the enemy team in the enemy fountain while taking no damage.

There is a massive difference in a random damage spike and in stacking a specific stat to the point of being invulnerable.

Learning moment11/2/2015, 11:34:29 PM2 votes

I like crit. Adds flavor why remove it? seem dull if a fight is won or loss before it even starts just because of kit and raw stats.

Stars Shaper11/2/2015, 5:27:43 PM1 votes

You are talking about a guy who has to talk to his playerbase from the safe courtyard of Twitter instead of joining other Rioters in the Boards.

GhastlyGhoulMan11/2/2015, 4:11:37 PM1 votes

[{quoted}](name=Don Eulrich,realm=EUW,application-id=3ErqAdtq,discussion-id=KEAJ93OU,comment-id=,timestamp=2015-11-02T15:41:04.844+0000)

  • If you truly think "unpredictability" is such a great thing for the game - why did you remove dodge in the first place?

Umm... I don't even think Ghostcrawler was with Riot when they removed Dodge... at least I don't remember him being there when I started, and I came into league after Dodge was already removed.

Numpty11/2/2015, 9:35:50 PM1 votes

[{quoted}](name=Don Eulrich,realm=EUW,application-id=3ErqAdtq,discussion-id=KEAJ93OU,comment-id=,timestamp=2015-11-02T15:41:04.844+0000)

Ghostcrawler on critical hits in League of Legends:

** So what you´re basically saying is that any of the 10 human players is absolutly predictable and all that tests the decission-making during the game is one marksmen randomly critting another? That a duel during the early laning-phase when noone has access to crit (except for those runes) isn´t really influenced heavily by the decissions players take each second? That the game needs Marksmen to create random dmg-spikes?**

So there´s basically two things very wrong with that:

  • If you truly think "unpredictability" is such a great thing for the game - why did you remove dodge in the first place? why wouldn´t you design abilities that randomly hit for increased effect? Either you´re hypocritic or you´re just still too afraid of a possible backlash removing crit could unleash by some part of the playerbase (same for GV actually, it´s a bullshit-mechanic that noone needs right now and you still donßt just remove it cause some people might not understand a "tradition" going away for the greater benefit of the game)

  • What makes or breakes a game is still furthermost the teamplay. It´s the decissions players do each second - and if one team manages to read the other...shouldn´t it be rewarded for outwitting them? why would they need further influence of "unpredictable" effects to be going on the same time? In a competitive game where humans play against other humans - the only unpredictable factor should be your opponents...to make sure the better/smarter player comes out ahead in the end.

Damn, dude. Do you make scarecrows for a living?

t0ad511/2/2015, 3:47:06 PM1 votes

Random anything is a bad idea.

Matezoide11/2/2015, 11:56:26 PM1 votes

I do not believe there is anything ineherently wrong with crits.

The issue here is that this is the ONLY random mechanic in the game. Everything else is guaranted. Thats why it sticks out like a sore thumb, crit RNG has no place in LoL's current state.

Lugg11/2/2015, 5:23:45 PM1 votes

Crit levels get so high now that there really isn't much unpredictability. You pretty much know that champion will crit the majority of the time.