Looking for advice concerning mega discussion structure
The poll is the TLDR At the moment, my psu is in for RMA so just cos I can I'm planning a mega thread concerning: Sorry for the illogical order, but it's a pain to re order stuff on mah crappy phone.
- Tanks vs fighters (basically champs that get too little for their investment (some tanks) VS those that get too much for too little (some current tri force users))
- ITEMS: tank, anti tank ( not nerfing it), utility (pink slot, more support aura items), boot enchant, atk speed not linked to crit and ap, grievous wounds (a manaless ap option) and cdr (adcs) item suggestions.
- Jungle, 2 new monsters, potential gromp change.
- Galio and rammus rework concepts as well as fixing some tanks that don't fit thematically (gragas and reksai)
- Bringing some in the gutter tanks back up to speed in the jungle specifically and trying to fix some out dated and hard to balance kits.
6.1. Juggernauts: qol changes to the meh ones (nasus), game-play health changes to the annoying ones (biased section) and a carry on from point 5 (olaf trundle shyv) 7.1. Divers. Concerning those that build either 83% dmg and out tank tanks or 83% tank and out damage hyper carries. A greater investment is required. 8. And anti tank champions
Obviously there is bias towards the jungle and tanks here, because that's my prefered role. But I've managed to keep allot of the changes reasonable and as bias free as possible. Won't be postingit till my pc is up and running.