[{quoted}](name=Red Arrow,realm=OCE,application-id=3ErqAdtq,discussion-id=bOm6E1tO,comment-id=000100000000000000000000,timestamp=2015-04-20T14:48:51.931+0000)
I'd agree with reducing the CDR but I like to get to 40% CDR with just
which leaves room for
.
EDIT: WAIT WAIT I HAVE IT.
+
+ 500g = New Item (+45 Armor, +45 MR, NO CDR, ADJUSTED Stark's Fervor that only grants 5% Healing from Physical and 10% from Magic Damage does not stack with the full Stark's Fervor Passive and the marks only last 1 second)
New Item + 850 = Zeke's Herald (with stats listed in the Original Post but with no HP)
Umm, you might have forgotten what happened when FotM first came out, adc's were building it with supports for double heal and more gold. What's to stop an adc building this item, combined with a dps champ like Yi. Because the marks only last 1 second, it's more likely two dps champs will use it to just get some rapid healing (instead of GA or something)
You need it to only heal ally, trigger on AA not skills, and give more lifesteal no spell Vamp since it is meant to be a support item afterall
You could potentially keep the Spell vamp (since junglers and top laners build frozen heart and iron locket too) but the timing is off, it needs to last longer (the mark) but have a cool down. Like for every spell you land on enemy, you mark them for next AD ability. Making it very viable with low cd champs like nami, while limiting the application without worrying about a fixed CD.
Like how leona often goes e, q, w, she is actually stronger if she can mitigate the spells, e, wait (adc aa), w ( adc aa), ultimate if they run (adc aa) then stun (adc aa) to trigger her passive for max damage, few people risk the play because they want to lock down the champ but a little patience increases the overall damage
This item could be similar, by being slower with you ability stacking, your adc could then get the most from the healing (imagine how OP it would make morgana, she roots and drops a DoT spell that lets the adc heal for every shot) that kind of configuration would keep it as a support item and make it very diverse in application
PS. I think by limiting the heal to AA only, you can keep the CDR 10% stat, or for laughs, a CDR 5% stat for those supports that don't have CDR boots or 5% masteries. It's give squishy supports a bit enough def to not by one shot, and tanks would have to consider when to get it over HP and other support items
(if not CDR a ward would be interesting? an alternative to sightstone, would be one of these and an upgraded trinket)