we want evelynn to decide when to use her dark frenzy

Bears Dont Care··4 votes·441 views

Cause...you know...every jungle champ asks the question of Do I want a successful gank? Does riot just....ignore the design they made with these changes? Mana starved champ. can be seen before they can launch an attack. no cost as a result of the two above.

it's like giving Warwick a ranged Q, but taking his ultimate away entirely and then saying "go gank"

seriously? How? My only way of closing the gap rips 40 mana off not counting the 100+ spent using hate spike to try and hit the target. Cause you know, we need to make the missile speed decay to reward an opposing player foe using better judgement and not trying to fight a 2v1.

could at least give back the gotta go fast passive if we are walking after an enemy.

I fail to see why runeglaive is cited as reasoning for the nerf when it's effect is only in the jungle where she is taking damage.

I think I would rather play udyr at this point. Tankier. better.overall mobility. better damage. has hard cc.

Oh wait... she has stealth where you see her halfway down midlane. That explain it.

incoming red votes

5 Comments

360D3GR3SS4 votes

Passive: Evelynn enters stealth after being out of combat for 6 / 5 / 4 / 3 seconds, regenerating 2% of her missing mana every second and ignoring unit collision while stealthed.

Bears Dont Care1 votes

{quoted}

Passive: Evelynn enters stealth after being out of combat for 6 / 5 / 4 / 3 seconds, regenerating 2% of her missing mana every second and ignoring unit collision while stealthed.

  1. Previous passive Evelynn enters stealth after being out of combat for 6 seconds, regenerating 1% of her mana every second and ignoring unit collision while stealthed.

I know you're not going to get the point of this reply so I'll explain.

The 2% missing mana is a buff when she is below 50%. It is a NERF when she is a above 50%. It didn't solve her mana issue at all, not even with Runeglaive because the mana issue is a result of when she is in combat. Her gameplay style doesn't afford long periods of non-combat.

  1. The passive change was made when Dark Frenzy did not cost mana. It does not consider the now, increased mana she spends.

But please list her abilities more, I clearly cannot read.

360D3GR3SS2 votes

You crack me up man. You talk to me like I don't understand the difference of maximum vs missing. I'm not even going to argue with you because you are one of those people that will defend themselves even to the point of being blatantly wrong. Peace.

Bears Dont Care1 votes

{quoted}

You crack me up man.

I am an excellent comedian.

You talk to me like I don't understand the difference of maximum vs missing.

No, I speak with you as if you are an individual lacking understanding of the subject.

I'm not even going to argue with you because you are one of those people that will defend themselves even to the point of being blatantly wrong.

This made very little sense.

Peace.

Bye

Skia Asteri1 votes

{quoted}

Passive: Evelynn enters stealth after being out of combat for 6 / 5 / 4 / 3 seconds, regenerating 2% of her missing mana every second and ignoring unit collision while stealthed.

It is trash and has been since it was changed from 1% maximum mana. Because now it is only good for extended stretches of power farming without leaving the jungle that you really do not want to be stuck doing with Evelynn.

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