These Mordekaiser changes are horrible.
Lowering his base damages, ratios, and both in the case of Q, while lowering the total benefit he's getting from his ult bonuses
Base HP Regen per second reduced to 0.6748 from 1.6748
Mace of Spades (Q) Damage reduced to 80/105/130/155/180 (.3 AP) from 80/110/140/170/200 (.4 AP) Isolated damage lowered to 132/165/198.0000/231/264 (.5 AP) from 132/181.5/231/280.5/330 (.66 AP) Cooldown reduced to 7/6/5/4/3 from 8/7/6/5/4 HP Cost reduced to 12/16/20/24/28 from 25/32/39/46/53 Mordekaiser gain (4% of his maximum health) temporary shield per target hit. (Double against isolated target)
Creeping Death (W) Shield Damage AP Ratio reduced to .15 AP from .2 AP Health cost reduced to 18/22/26/30/34 from 26/32/38/44/50 New Effect - "If cast on an ally, Mordekaiser also gains the effect of Creeping Death. Mordekaiser and his ally will gain 60/60/60/60/60 bonus Movement Speed towards each other." New Effect - "Mordekaiser gain (1% of his maximum health) temporary shield per target hit.
Siphon of Destruction (E)
AP ratio reduced to .5 from .6
Health cost lowered to 20/24/28/32/36 from 24/36/48/60/72
Mordekaiser gain (4% of his maximum health) temporary shield per target hit
Children of the Grave (R) Mordekaiser now gains 30% of target's Ability power and 25% of target's bonus Health FROM 20% of their AP and AD. Ghost gains 25/50/100 bonus AD and 15% of Mordekaiser's Maximum health Mordekaiser gain (2% of his maximum health) temporary shield per second.
I'd like to know how exactly this compensates him when he lost his damage.