@RIOT JHIN CONCERNS

Vanjie··2 votes·290 views

Since I do not have a PBE account, I want to comment about the new champion and give you my concerns. I love him so far and he looks a lot of fun to play. I know this is just the first day but there are some game breaking concerns with this champion. Below:

  1. Jhin needs his ratios and damage out but drastically lowered so he can scale better throughout the game. From what I have seen he scales way to well early and mid game . . . . . when he should be quite weak early and then progressively get stronger as late game shows up. His rations are WAY to good right now. Especially his passive.

  2. The range on W is way to far. It needs to be cut in half. I can understand that range for an ult . .. but the fact that the hit marker procs with fellow champion attacks makes it way to strong. Either make it to where no teammate champion attacks proc the hit marker and keep the range or nerf the range and keep the hit marker proc. The range on E is way to long and the fact that a fellow champion can just come proc it makes it ten times worse.

  3. I feel that Q needs a longer cooldown or the damage needs to be adjusted. For a guy that was only level 6 he was doing A LOT of damge even before the fourth hit.

  4. I noticed a lot of people had problems casting his abilities. IDK if there is a bug with him but players were trying to cast abilities when enemies were on them. There were instances where players were loading the gun and not loading it and they were not able to cast any abilities.

6 Comments

VictoryDance961 votes

I don't understand the downvotes for an honest opinion.

  1. 1 can't really say until I play him myself, but from what I have seen the damage he has is pretty darn impressive, and he can snowball pretty easily if he gets an early kill or two.

  2. I don't know about the range of the W, but perhaps if it is blocked by creeps that will make players work a little bit harder to land it, instead of having an easy stun.

  3. The Q seems very spammable and packs a ridiculous punch in team fights. Waiting on the pros, though.

Ultimately I think what will balance him is that his passive basically turns his autos into a 5th ability, meaning a cooldown which could serve to give him a timeout, and a lack of reliability in team fights... then again, as I said before, we shall see.

Vanjie1 votes

His W hits everything and everything through it. He has way to much range. This is just my opinion though.

EcchiOtakuTM1 votes

His W only hits 1 champ though and with the delay easily avoidable.

EcchiOtakuTM1 votes
  1. It's fine he has so much weaknesses, so i'm changing my opinion on this

  2. No, jhin has to plan everything out due to only having 4 shots with an excessive non-reducible reload time why would you nerf his w being the only thing he can do while reloading?

  3. CS'ing with him is a nightmare due to only 4 shots and his excessive reload time so no to this as well

  4. It's pbe ofc they'll be bugs (just hope he doesn't get syndra/azir release treatment.....)

From everything I was going to be more rude but I do see your points but 100% no. Reducing his w range means jhin won't be able to support a team since he unlike graves can't attack multiple people at once then goes into reload time. Additionally his w is core to actually making his traps useful.

And his excessive reload time and only being able to attack 4 times justifies his passive/Q for damage/waveclear

EcchiOtakuTM1 votes

So in other words he's balanced the way he is with his current flaws aside from the bugs atm.

CaptnJakSparrow1 votes

lol no.

He's perfectly fine.

0 Escapes

Requires people to actually walk into traps.

Can only attack one time a second.

Takes two to three seconds to fucking reload.

Almost all of his abilities are single target/easily avoidable.

If this guy didn't do large numbers there'd be 0 reason to pick this guy over someone like Graves/Gp/Lucian because they'd all do his job better with more mobility.

I swear people are just running to cry for nerf just because they see the big old

"700 ad" because it's never been seen before.

They don't know that by mid game base armor negates 50% of damage done. So that 700 ad done actually becomes really. really.really low numbers. Make matters worse his own cc ability snares him so that anyone with a gap closer'll shit on him.

The only abilities that actually do large numbers end game are Q and E. Q requires 4 targets to pull big numbers and E requires people to actually BE IN IT to do anything, and his "5,000 damage R" Requires you to be around 200 life ((Conclusion, you'd have died anyways.))

To be honest he is the Nova of League of Legends. People cry about how broken she is in lower mmrs, but when you hit rank 1-6 people will actually complain once you hover over Nova just because how useless she is.

There is a reason GypsyLord isn't even shocked when someone mentioned someone got Jhin up to 1k AD, he wants Jhin to have stupidly high numbers because otherwise his kit won't even work.

If you want to complain, go look at GP and his quadra kill 1 shot barrels of fun. P.S he can get quadra kills every 2 seconds late game and single handedly win a game on his own just due to barrel spam from over 1,000 range.

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