Adaptive Helm loses value when upgraded from its components
Grants 350 health, 55 MR, +100% base health regen, and 10% CDR, and of course its magic damage reduction passive
Its components are
.
is of importance here. UNIQUE passive: Taking damage from enemy champions grants +150% base health regeneration for 10 seconds
Presumably, the magic damage reduction of Adaptive Helm is meant to take the place of Cowl's health regen, but it isn't the same thing at all. -100% health regen for magic damage reduction from a repeated source does not equate to a same, let alone better, value.
also upgrades from
but it has a catch: with its bonus healing it provides a constant 130% health regen. It isn't strictly better than
, but it's certainly closer than going from 200% health regen off
to 100% off
.
As far as I can tell, these is the only items in the game for which this happens. The next closest is
which has a lower base AD ratio than
, but on even the highest base AD with the AP from Lich's alone it still outdamges upgraded sheen.
is probably fine since it's already the go-to MR item, but I really feel like
could use the additional unique passive, shared name with
:
UNIQUE Passive -- Outlast: Taking damage from enemy champions grants +150% base health regen for 10 seconds
Whether it would need its statline health regen lowered to 50% is debatable, but I see no reason to lose the bonus regen entirely on upgrade.
changes only recently got put back on the item so I forgot about it.
. Maybe
could get bonus damage after absorbing a spell, or
's on the first damage after using its active. Again it wouldn't be the same as Dirk's 30s cooldown bonus, but close-ish.
isn't effected by it much compared to, say,
or
spellspamming since Brand's damage comes from all different sources.
's mushrooms but is worse than upgraded
or poke from any of the top lane marksmen, which is completely lost when upgraded.
.
or other items instead. If you're not against a dps mage like
or
anyways, as it's a natural mitigation to burst damage.
and most other battlemages.
(
loses the passive)
(the active CD and cast get nerfed with
)
(same as seekers)
(
lose the statis for a different effect)