Games are too snowbally and Towers are made of candy floss
If you back or die while your opponent is in lane, your tower falls.
If a tower falls, minions automatically push and snowball that lane while the winning laner spreads their win to the others with impunity.
The losing team gets more behind, and towers toss raisins at enemies as an annoyance at best.
There is no catchup. There is no play safe and farm. There is no time to get to a late game. Comebacks only happen in bronze when teams throw, and even then in only 1% of games.
Offensive characters get 500 gold worth of free stats while majoring in resolve grants less than 400 gold of health. There is no viable option in runes for early MR or Armor, and the offensive trees all have feast-or-famine mechanics that snowball even further.
That's about all I have to say about that.

) so they do too much damage in lane phase, but majority of others do not have such obscene differences in damage that a player cannot circumvent. Spewing out numbers and not how they're used isn't how to make an argument.