Critical Strike Chance/Modifier
I assume this has been suggested before, but what do you think if we removed crit chance as a stat and only gave crit modifiers?
e.g. 20% crit "chance" makes your basic attacks do 1.2x dmg rather than (or removing) the 20% RNG. Basically a modified version of
passive.
Suppose you AA 5 times. 20% crit chance = 1/5. And let's suppose each basic attack deals 100 dmg. Perfect RNG (only 1 attack out of 5 would crit) would net you 100x4 + 200 (crit) dmg, 600 total dmg. In this proposal, all your autos would deal 120 each (1.2x dmg). 120dmg x 5 autos = 600dmg, same as before.
It would make crits non-random, more reliable yet not bursty.
Forgive me for the bad formatting!