Critical Strike Chance/Modifier

C9 Squeeky ··1 votes·302 views

I assume this has been suggested before, but what do you think if we removed crit chance as a stat and only gave crit modifiers?

e.g. 20% crit "chance" makes your basic attacks do 1.2x dmg rather than (or removing) the 20% RNG. Basically a modified version of Ashe passive.

Suppose you AA 5 times. 20% crit chance = 1/5. And let's suppose each basic attack deals 100 dmg. Perfect RNG (only 1 attack out of 5 would crit) would net you 100x4 + 200 (crit) dmg, 600 total dmg. In this proposal, all your autos would deal 120 each (1.2x dmg). 120dmg x 5 autos = 600dmg, same as before.

It would make crits non-random, more reliable yet not bursty.

Forgive me for the bad formatting!

1 Comments

Itirpon1 votes

Because this would increase the gameplay effect of randomness.

By having crit be a chance from 0% to 100%, and a stat that you invest your gold into accumulating over the game, at the beginning at 0% there's no randomness and late, at 100%, it's a sure thing. So randomness only affects midgame, where a small about might get you a lucky kill when they would've gotten away with a sliver of health, but as it builds toward 100%, it becomes the same kind of thing as increasing your attack damage but with some unreliability.

If you buy Critical Damage Scale but it's always 20%, then when two players with full crit shoot at each other once at health where a crit is lethal and non-crit isn't, 64% of the time it doesn't matter that they bought +100% On Crit, 4% they both kill each other, and in the remaining 32% of the time one player allchats "omg rng! 1v1 me no crits see what happens" and then that player's teammates have to deal with somebody who's tilted over RNG.

As critical event rate, you're paying for variability in your damage that's beneficial but unreliable early, and once invested in some you're somewhat committed because at half crit, you then want to pay to remove the variability and always have the higher damage that you invested in because since that's where you put your gold, you need it or you lose to the ADC that built for consistency with AD or AS.

More from Gameplay

More by C9 Squeeky