Mages shouldn't be allowed to wreck structures

The Cane Master··2 votes·260 views

OK, I got the Ziggs 6.9 demolition joke being a reality, but that's justified by his theme. However, by auto-atacking all mages deal extra damage to the turrets based on their AP. It makes no sense, both thematically and functionally, auto attacks are considered physical damage, mages' auto attacks are not magical all of a sudden, and should by no means be enhanced by magic penetration.

4 Comments

Excalibait2 votes

That's not extra damage. This was a feature that exists for quite a while now. Mages always do a % amount of their AP as damage to turrets, when their total AP is higher than their Bonus AD (or something along the lines).

Before 6.9, it was just added to the red AD number. Now you see the numbers split up so you know how much of your damage comes from your AP.

The Cane Master1 votes

Not correct, I think 50%AP additional damage to turrets (when their total AP is higher than their Bonus AD) was added at the beginning of the season 5, or maybe even at the start of this season. In 6.9, that conversion of AP to additional damage to turrets was made magical so that it benefits from magic penetration effect, for god's sake.

EpicMusic1 votes

And AUTO ATTACK champs should? They're using guns and arrows and sht meanwhile, mages uses magic and all that stuff, that should wreck structures. /thread

Goodest Gamer3 votes

because they are auto attack based champs who scale off ad and att speed. ap champs scale off ap items so they can poke and take towers at a decent pace. so ur telling me azir needs a fuckign buff to his tower taking? because hes weak in other aspects so they need to add in tower taking?

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