Creating Unique ADC's
So, with the rise in power of Tristana and Lucian and Kog, I want to look at how to make ADC's Unique or how to emphasize their strengths and weaknesses. And I want to actually talk about the weakest/forgotten ADCs who have become outclassed by newer ADCs.
We'll start with Sivir. Sivir's Original Identity was teh AoE Marksman, She can deal massive AoE damage and can waveclear with the best of them. But then Lucian happened and he has better waveclear for less mana cost and better pushing power than Sivir... So Sivir has become forgotten and unloved. Her niche was filled by Lucian. So, let's emphasize Sivir as the AoE Marksman and the Pushing Queen.
-
Revert the Mana cost nerfs from way back in like patch 4.14 or so.
-
~~ Next, let's make it so that the damage from Boomerang blade resets to base value at the end of it's path.~~ NOPE: Too broken, INSTEAD Damage fall off amount reduced from 15% per unit to 5% per minion and 20% per Champion down to the minimum of 40%.
-
Next, let's remove the damage reduction from W bounces against minions
-
Someone suggested having Sivir's Passive proc off of successful spell shield blocks.
-
I would like to note that It is possible to Emphasize Sivir as the Anti Caster/Anti-Spell ADC, and thus slightly nerf her other skills, but then have her E Grant Mana, Health, AD, MS or even Halving it's cooldown when used successfully.
-
12tales' suggestions
-
Change her Passive to go off of stacks with a lower amount at one stack, but higher ammounts past 2-3 stacks.
-
Change her W so that it isn't 3 auto attacks but a timer similar to Twitch's Ult.
-
Make her W bounces able to crit and apply on hit affects (Perhaps with reduced crit damage and applying only 50% lifesteal for balance)
Next let's talk about Ashe. She's supposed to be the Queen of Kite, but now, she's kinda bad at kiting as she has no dashes, no leaps, no blinks nothing but her slows. She's outclassed in kiting potential by Tristana, Lucian, and Ezreal. However, if you simply buff her Q's slow, then she becomes overbearing when ahead because you can't ever run from her.
-
Change her Q to a AA reset, And amp up the slow crap tons where it lasts only a brief period of time when used with autos, but when applied with W, lasts longer
-
Buff her Base MS by 5-10.
Someone Else Brought up graves having been outclassed by Lucian as an up front in your face brawler ADC.
-
Graves would benefit from a mana cost reduction to his dash, and an AD scaling bonus buff to his Q.
-
It's also possible to buff up his bonuses for being agressive in your face having his passive stack higher, or having it grant way more ARMOR!
By strengthening their kits for their niche, it provides a little bit of incentive to pick them over Lucian/Tristana.
EDIT: The Wonderful and insightful Don Pavoni and 12tails have both given great discussion around ADC Itemization. I Have read through all the comments am going to respond to the overall discussion.
Don Pavoni has stated that AD Itemization has lead to the blending of niches and roles destroying the identity of the more niche ADC's, Items like
have ruined the Carries that specialize in waveclear like sivir, by making every ADC able to waveclear, all while enhancing their damage output. Itemization in other roles has also caused CC heavy Carries like Ashe and Varus to suffer because of the 100% built on every support that's not a tank
. The ADC Itemization changes have also caused Champions like Sivir who scale best off of Raw AD to suffer because they don't really have the items to build that allow their scalings to be effective. 12tails also brought up that at the moment, Sivir is built the same way as every other ADC at the moment, which is, IE/SS/LW/BT/GA/Zerkers. This is unacceptable, because if one build is the same build on every ADC except a few (Trinity force and ghostblade on Lucian and Kogmaw being the 2 biggest) this shows that Itemization is flawed at it's very core and doesn't properly allow for niche ADCs that fill unique roles because every ADC can purchase items that allow them to do those roles.
My opinion would be to do the Dota Crit style. What I mean by this is that Riot Reworks
so that it is the ONLY crit based Item in the game granting it's still very high 25% crit chance, and 250% crit damage, but also rework it so that it builds from
and
. and that Critical chance doesn't Stack. Now, we can emphasize Unique build paths by adding in unique AS items, or allow those ADC's that benefit from Raw AD from benefiting because they're abilities fill in for the 25% crit chance that other ADC's build.
Granted This may not be the best way to go, but in my opinion it is the most solid way to actually change how ADC's Function in terms of best build. By making it so that IE is the only source of Crit in the game outside of Passive's this means that Champs like Ezreal, Kog, and Sivir who work best from AS or Raw AD can benefit greatly from the changes to itemization.
While this would require a massive overhaul of Crit/AS items, those items are simply too efficient at enhancing damage, that ADCs that build crit will always outshine ADCs that require raw AD over anything else.
's niche was ALSO filled by Lucian. Graves the the up-close-and-personal AOE+Burst Carry. Then Lucian came by with some of the best ranged ad burst around. I'd love it f Graves lost the mana cost on his dash, and the base damage on his Q was buffed or something,
, I'd rush it. Sit under turret and aa minions and hit their ad "marksman" and supp.. utitlity creep with bouncing blades all day and Q once it's stacked on them.