Fix Azir please!
Recently, Azir got a TON of bugfixes! That's really nice. However, I have a problem with the sneaky change to the Q-indicators. I actually really liked how they would extend past the area limit of your Q; with an adequate understanding of his soldier ranges, they can be used to estimate whether or not a Q is 'worth', even if it doesn't hit the enemy. With the change, it feels like the indicator is stunted and really detracts from the 'smoothness' of his gameplay. Yes, you have to be clear where it stops, but the circle does that fine. Please fix the line indicators!