So I realized this wouldn't get seen by Riot.
Disclaimer: This is a comment in the leaverbuster thread being reposted as its own thread in hopes Riot will actually see it. It addresses issues with the currently flawed system. This thread is here because ALL of Riot's responses to the thread were 3 days ago- I don't think they're going back to that snakepit.
Riot: I have seen a barrel of monkeys with more net common sense than literally everyone involved with rolling out this new LeaverBuster system. Considering the fact I've never seen a barrel of monkeys, this implies ZERO. (Unless you count plastic ones, then.. Still zero.) In the past 3 months or so, I can recall maybe TEN games (I did not receive "Leaver" on all/many of them) where I was, for at least 20 minutes of the game, subject to: A: A bullshit "Firewall" error. B: Bugsplat! C: A mouse bug EXCLUSIVE to LoL (Between 4.17 and 4.19) that required me to restart my computer. D: Outright refusal to start from the client. Black screen every time Reconnect is clicked.
This is not including games I was forced to endure 'Attempting to reconnect' (A lie if I ever saw one) for all of / the majority of a game, over the course of several client restarts and sometimes computer restarts. I've gotten "Leaver" for a few of these, and my ping registers as 999 from the loading screen onward. I can guarantee that these aren't my computer or internet connection, but rather Riot's servers and software; a few of the measures I took to verify are as follows: An internet speed check via Speedtest.net (50 mb/s dl, as per my plan. Tested first every time this issue occurs.) An internet quality check via Pingtest.net (0% to 1% packet loss, tested arbitrarily. 'A' grade according to Pingtest.net) Arbitrary tracert to google.com tests. (No excessively high pings. ) Drivers kept up to date. (Graphics, Network Card/Motherboard) Disk defragmentation. Memtest run. (Nothing out of the ordinary) Adobe AIR standalone downloaded, just in case. Complete computer restarts to clear memory. Complete router restarts/internet reconnect- Can I get a new IP? - This works in ~1/2 of cases.
Riot, my computer doesn't hate you. Time Warner Cable doesn't hate you. Your servers and providers are fucking up.
And you know what? "Our" connection issues aren't ruining your game for 4-9 other people. YOUR SERVERS AND SOFTWARE are ruining the game for 5-10 people. I'm not sitting here fucking giggling while your trashboxes chug along for everyone but the arbitrarily selected few that aren't allowed stellar connections in that given hour. Just yesterday, our jungler- playing Maokai, a recently updated champion, on your recently updated map- crashed to desktop with a bugsplat window. He didn't get into the game until 4 minutes in, noone could give him a leash, and he ended up 4 levels behind. Our midlaner, playing Talon, didn't get the babysitting he wanted. So he fed- game ruined for 2 people BY YOUR SOFTWARE. But that's not all- he was toxic all game because he didn't get his babysitter. Game ruined for 5 people. Oh, and the game after that? I was silently disconnected from the chat in the champ select screen. I informed the team that I was rolling Malzahar jungle. So, I locked it in- and after that, someone who had informed the team (minus me) that they were jungling locked in Warwick, leaving me to scramble my runes and masteries for Malz top- because I was put in a position where I couldn't communicate with my team. Thanks, Riot.
Rolling out this new system to punish intentional leavers is GREAT- but as other people mention, the trolls and the assholes will just run in circles around spawn, or move every two minutes to mitigate the idle penalty. You aren't punishing the people who knowingly/purposefully ruin the game for other people. You are targeting and punishing ONLY the more 'innocent' leavers, the ones who have RL issues, net issues, RIOT SERVER ISSUES, computer problems, etc. As you have done with your increasing erasure of 'solo carry', you are punishing BAD LUCK. Get bad teammates or matched against the diamond smurf tutor duo (who try to sell their services at the end of the game)? Your punishment is a nearly-unavoidable loss. Disconnect for any number of reasons? You're put in a lower priority queue, then banned. Meanwhile if you're the person intentionally ruining the game for 4-9 other people, there are very clear-cut methods to avoid the discipline systems in place; you're free to laugh at people reporting you.
Anymore, your game should be called 'League of Lucky"; it's turning into a SLOT MACHINE. Individual skill in soloQ is trivial, discipline is only for the unfortunate souls with circumstances beyond their control, and even the ability to play the game is dependent on your ENTIRELY ARBITRARY servers, software, and service providers; at any given time, any given player might be unable to connect or load the game.
Now, THIS IS THE IMPORTANT PART OF THIS RANT, you are going about your 'fixes' for your community problems in a way that is somewhere between backwards and completely wrong. You're thinking in terms of punishment, but the average player affected by a leaver doesn't really give a damn or have any way of knowing if that person is punished- especially if it wasn't their fault. You need to COMPENSATE the players affected by what often amounts to a fuck-up on YOUR PART. It doesn't have to be massive- Automate loss forgiven for games with a leaver, for one. Abusable? Yes, it is, but think of how it would have to be abused: ONE chivalrous individual would have to step forward and 'take the fall' for four other people to abuse this system, and meanwhile people forced to deal with a leaver-based loss would also come away untarnished. In this light, even if the system were abused- your abuser is simply being a good person, versus now- all the system abusers are incredibly awful scumbags who make dozens of smurfs and get off on ruining the game for other people.
I'm here for polite and impolite discourse every day of the week.
*Edit, note: I've just randomly been allowed to log into my account on the forums again, yay! Another arbitrary Riot server issue, gone (for now). *Edit 2, note: Link is to the thread in general, attached to another reply I made to a very lucky fellow player, but not meant to direct attention to the post copy/pasted here or the post linked to. Clarity. *Edit 3, comment highlights:
It seems mostly abusable by duo queuers who alternate d/c to mitigate LP loss. You could increase LP loss to leaver and have duo partners also lose LP. Then, quitting will only save LP for total strangers, so you have to sacrifice yourself for the others. Honestly the only abuse case here is for douches bullying another player into dc'ing because they either are afraid of being reported or are made to feel like it's their fault and they feel bad. I don't know how bad it will be, but if that change increases flaming, we need to find another way.
- serpensortia1
A good point here, but riot already has a chat-restrict based punishment and mute features for verbal offenders.
YES! I did something first! My life is now complete! I had the same argument on reddit a bit back. http://www.reddit.com/r/leagueoflegends/comments/2m82na/introducing_the_new_leaverbuster_a_new_system_for/cm1ya4v?context=3 I agree with you OP 100% This kind of shit annoys the shit ton out of me. To the thread: Quite a bit of redditors tried to make counter-arguments, you can see the response of others and my own responses on that thread. -PapaFizz
Check out his thread, it's basically the thread this was originally a comment on but on reddit. Helpful: Therein lie a couple suggested fixes for the 'firewall issue'. Also, someone suggests/reiterates a common suggestion that Riot RELOCATE or EXPAND its server base to the middle of NA, as opposed to California being the only place that can rely on double-digit pings (PLEASE TAKE THIS AS THE HYPERBOLE IT IS INTENDED AS).
Edit 4: Another good point.
I totally agree with you in respect to riots in game bugs, but with many users the connection problems they are facing are not riots fault. There is a major problem with online games/streaming right now and it has to do with the ISP; let me explain.
I am a network engineer and connection troubleshooting is much more difficult than the diagnostics you went through. Your packets do not just go to riot, they go through many places, they call them "hops". Many times these hops can get overloaded, and there will be major packet loss for users. Most users do not notice packet loss; it is the streaming and online gaming community that get hit hard.
When having connection issues with league, open some kind of network monitoring software, and find the IP to the currently connected league of legends server (they have many per region, so there is not just one IP). This will NOT work if you use league of legends website, you need the currently connected server IP, this can only be found by running some kind of network monitoring sofware, there are many free out there. Have nothing else downloading/running and it will be easy to find the currently connected league of legends server - it will be the one with the higest bandwidth assuming your not doing anything else. Once you find the IP, run a traceroute to find where the connection issues are at. In windows, that is "tracert" followed by the IP address. You will then get a list of all the hops and the packet loss/ping associated with each server along the way.
In many cases, (this had happens to me before, and has made Final Fantasy XIV unplayable), the packet loss will not be at the destination - it will be along the way! If this is the case, I recommend complaining to the ISP - you'll have to talk to a tier 3 representative otherwise they wont know what your talking about (though that has not got me anywhere yet - even they just give me the run around).
Basically I have solved my connection problems by getting a VPN (you can trial them to see how your connection works flawlessly), it sucks, but it has helped me in many instances/online games. -Latchback
You make another valid point here- but even if the issue is, 100% of the time, packet loss? Riot can but won't reduce the problem drastically. You say they have 'many [servers] per region'. This may be true, but every last one of Riot's NA servers is located on the WEST COAST OF THE US. Honestly, there are people in Mexico getting better ping than American and Canadian players on the east coast- or just Canadian players in general. More distance == more hops == more to go wrong. A VPN might fix the worst of the lag, but an already triple digit average ping would rocket even higher in most circumstances.
In short, it's RIOT's problem if the packet loss is occurring midway or beyond, because players can't honestly be expected to 'fix' packet loss at a hop somewhere in Nevada. If Riot had east coast servers, or even more central servers, it would be a whole different story- but your suggestion is to take a .1 second handicap and make it a .12 second handicap- just to play the game. A game measured in spans of down to .25 seconds. While it may be nitpicky to say this, 120 ping means your input takes half the duration of Talon's micro-slow (HAMSTRING, RIOT.) to reach the server and come back with a result. For people on the west coast, there's comparatively almost no delay- and to bring us back to the topic at hand, the arbitrary connection issues I've mentioned are ones I have experienced, on the EAST COAST.
We might collect more information on anyone else with this problem- if it's assorted players further from the servers, on different ISPs? It's pretty clear that Riot needs to either A: Start allowing third party programs/assistants that give players an unfair advantage- or B: Have servers that are more central, or have servers in multiple locations in North America- because a 60 - 90 ping advantage is HUGE, as is the higher likelihood of unfair punishment thanks to physical location should DCs like mine and those experienced by HUNDREDS, possibly THOUSANDS of other players, prove attributable to packet loss over one of the many east coast->California hops.