A Reminder: Aurelion Sol Is Poorly Balanced

Arakk01·7/7/2016, 2:13:02 PM·34 votes·3,894 views

Let's set this on the table: I love AurelionSol Aurelion Sol. I enjoy his kit, his playstyle, and his sassy personality. I've earned Mastery 7 and climbed out of bronze with him- but having played him that much, there's a glaring issue with his balance. He's not necessarily too weak or too strong, but he leans on the 'feast or famine' dynamic that Riot has been slowly pulling from the game. While no, he does not have to be FED to contribute to a game, his success is utterly binary and often frustrating for either AurelionSol or his opponent. When you 'feast', you perfectly kite your opponent and take practically no damage, then use your Q to make sure they can't run. If they run inside your stars, you just ult them out and start kiting them while whatever got them close to you is on cooldown. When you suffer 'famine', it doesn't really matter what you do- your kiting can be on-point, but the opposing champion has a targeted gapcloser on a short cooldown, immunity to slows, hard CC, or the rest of their team also focusing you. They get inside your inner limit, blow your ult or flash, then get inside again. Your Q cannot hit them, your E resets on taking damage, and there are no options left to you whatsoever.

With Riot's stance on champion design STRONGLY entailing counterplay, I've got to say I'm heavily disappointed. Yes, Sol has counterplay- but it's binary counterplay. One set of champions is practically helpless against him, while he is helpless against another set. There's no such thing as a 'duel' with Sol- one of you is going to utterly destroy the other in a 1v1. In teamfights, Sol is similarly unengaging- you delete him first, or he sows havoc for your entire team with his W and Q.

The problem here is the balance of his kit. The team that designed it made the poor decision of piling too much of his power on his W and passive so that they didn't feel weak- but honestly, halving their base damage and doubling the minion execute threshold would do wonders for him because it would open the way to fix other parts of his kit that only work in optimal situations- again, poor balance/design. For example, Sol's Q has a delay that keeps him from double-tapping it like Anivia's, and that cuts out a bunch of cool flash plays in addition to making his ability to contest someone in melee range extremely unreliable. For another example, Sol's E loses stacks and drops him out of the air when he takes ANY damage from towers or champions, which bars him from plays that pass him over towers (which is a fair tradeoff, as he'll soak 1-2 shots for this) and again leave him with no options if the water gets too hot on him. Oh- and there's another example, for the last part of his kit; Sol's ult has been balanced to take a backseat to and support his W. It's a cool, simple ability- but a lacklustre one, because it too is balanced around his stars.

As a Sol player, I think all of his abilities are equally important to his theme, not just his passive/W. I would love to see it weaker, relegated to a low damage source primarily valuable for its ability to apply spell effects, while his other abilities got some love in return- double-tap and damage on his Q, E stacks only dropping when CC'd (or at least having a delay before it happens), R damage (and scaling) actually being relevant OR cooldown being much shorter. Having so much power stacked on his W simply does not match up with Riot's design philosophies OR Sol's character- getting past one barrier and being able to casually put the smackdown on him really breaks the fantasy of an untouchable, eternally graceful creator of the cosmos.

In conclusion, I think re-evaluating the power balance in Sol's kit is important to the long-term health of the champion, both to bring him in line with Riot's design philosophies and to fulfill the champion fantasy presented by his character- sure, 'boop.. Boop.. Boop!" is a real part of it, but being completely shut down the second 'boop' stops really doesn't deliver on that eternal, casual cosmic power that he totes around, whereas his stars being weaker and his other abilities resting more in line with them does- Sol has been around forever, waited millennia for Targon to so much as falter. His stars hitting someone means he has them right where he wants them, and Sol is definitely the personality to patiently chip an opponent down so long as that's the case, even deriving entertainment from it. What doesn't make sense is that the righteous fury for someone daring to touch him entails.. Dying, usually.

36 Comments

The Yetii Rider7/8/2016, 3:52:48 AM7 votes

You climbed. Out of BRONZE. With one of the most position-based, difficult to learn champions in the game? Someone with no escapes, one ability that's only good if you know how to roam, and a really awkward CSing pattern?

Have an upvote good sir. You are an inspiration.

Celeste Benal7/7/2016, 3:38:42 PM4 votes

The CD on his E is so long that it and his R should be swapped. The damage would need to be reduced. But I see no reason why he can't have a simple knock-back ability with some damage.

Psyturkey7/7/2016, 5:58:04 PM4 votes

I kind of agree about a lot of points but I don't really want to see damage taken from his boopers.

The champs he's really oppressive against I don't really see any way to stop him from being oppressive against without gutting him. Ryze for example is a low range, immobile mage who doesn't have the wave clear to keep up with a kit like Aurelion Sols. There are just going to be counters in this game and that's okay.

I would love to see him get some more reliability against diving champions as is they are pretty oppressive, but some minor quality of life changes aren't going to stop divers from countering him pretty hard. Even if you could just detonate your Q right away, the amount of actual power that would give you is minimal so I think nerfing his booper damage is the wrong way to go about it, especially given that the reality is that 95% of the time the enemy team has at least one champion who you can do ABSOLUTELY NOTHING about.

That said, if they increased his reliability vs divers there are some easy things they could touch to bring down his oppressiveness vs other types of champions:

  1. They could tune down his passive damage when W is not active: Force him to spend mana to wave clear.

  2. Slightly increase the mana cost of his W. Early game doesn't feel gated enough by mana in all honestly.

  3. Tune down the damage on his ult, but give it a shorter cool down. This will stop him from being as oppressively bursty vs champs who can't deal with him, while giving him more opportunities to disengage divers.

Troll for Trump7/7/2016, 3:26:47 PM4 votes

So, because of the telegraphed abilities to allow easier counterplay, the damage and scalings are larger, which makes him feast or famine.

Sorta like how Sion was a while back

Marshbouy7/7/2016, 2:23:06 PM3 votes

phenomenal post. I cannot play aurelion sol because of getting destroyed by meelees. Champs like tryndamere and yi make me rage quit.

Jungle Lux God7/7/2016, 8:01:49 PM3 votes

From what you are describing, it's not a "feast or famine" problem. "Feast or famine" means that if you can't contribute if you fall behind, meaning you have to get ahead in order to meaningfully contribute to the game.

The problem you are talking about is that Sol is extremely weighted towards counterpicks. In other words, there are some matchups where he can't meaningfully contribute to his team no matter how hard he tries and there are other matchups where he completely invalidates the other champion, leaving the match decided mostly at the pick/ban phase. Riot wants that even less, so there's even more of a reason to change Aurelion Sol.

TheSingularity7/7/2016, 2:52:39 PM2 votes

Agreed. FYI, I is no where near an aurelion main. But he so funzies. Been getting into him jg+mid (mainly jungle). And the issue IMO, is how long it takes for him to hit his power spike. He doesn't reach it at 6, not at 9. Only when he gets his core items (from my limited experience with him) He is 100% item dependant. Without roa/rylais, aurelion is nothing. And thus has to either wreck house/not feed or farm well enough to get his power spike in a reasonable time frame.

Which is why I favour him in the jungle, away from lane bullies.

Çhåryzård7/7/2016, 3:40:08 PM2 votes

He's my main midlaner and I feel that I either get really fed or just kinda...exist, in my games

He requires a LOT of practice, because he has SO many counters. The amount of practice he takes to actually learn to avoid all his counters while also doing good just makes people rage quit after a while and give up.

I feel like just fixing his Q to allow you to reactivate it right after casting would be a good start. It would help when someone is right on top of you so you don't have to burn your ult or summoners spells

He has so many counters that people just give up on playing him because it takes a while to learn and until you learn you get stomped on easily

Lugg7/7/2016, 3:58:20 PM2 votes

He is really strong against most champs, but he is pretty vulnerable to champs that can dive him and stick to him.

Solitair7/8/2016, 7:33:19 PM2 votes

He actually is balanced around having a strong front liner(s) to peel/disrupt/etc. So, I am not surprised that, if behind, and missing front liners, he'd get killed quite quickly. That's what's supposed to happen. It doesn't make him feast or famine, it means you can't just blind pick him into any comp when you get to the point where enemies know how to use his counters.

Rito Staff7/7/2016, 2:33:55 PM2 votes

You're right about Aurelion being binary, but the solutions presented are awful in my opinion. I don't think his W should be nerfed (while the others buffed), then he'd feel too generic, what is Aurelion without his passive and W?

Making his stars beying more about applying spell effects is kinda a shitty downgrade. I was going to post suggestions myself but I gotta go now, good post anyways :p

Saianna7/8/2016, 12:21:43 PM1 votes

Balancing in a nutshell

Players: Aurelion sol needs a buff

Rioter 1: Did he just said buff Zed? Rioter 2: Nah I am sure he meant buff Lee Sin! Rioter 3: Hmm Then lets buff Lee, make some gimmcks on Zed and nerf Aurelion Sol Rioter 1: But what gimmicks? Standard ones? Nerf AS, buff everything else? Rioter 3: yup, that will do. Rioter 2: But wait a sec.. Why nerf Aurelion? Rioter 3: For fucks and giggles! No actually, Aurelion Sol killed my Soraka in last game. Butcher this lizard. Rioter 1: Fair deal, gonna send note to some corporate rito worker to nerf the living shit out of Sol.

Sneakyy XD7/7/2016, 3:29:10 PM1 votes

Feast or famine refers to getting or not.

khorney7/7/2016, 3:37:51 PM1 votes

ive neever seen sol beucase no one lieks him

Arakadia7/7/2016, 6:30:17 PM1 votes

I almost feel like his E shoulda been a damage spell but they wanted to make it synergize with his Q. If his E was damage, they could siphon some power from his stars and he isn't so feast or famine.

EDIT: Maybe switch his R and E? Ofc change numbers accordingly, but this would give him all the selfpeel he needs (he doesnt need to have the reactivate Q) and make him less bursty. His E already has a massive cooldown, maybe make it so you still take damage but can keep flying.

I personally think this chained celestial being finally taking flight would be cool for an ultimate. And his current one doesnt feel impactful enough imho.

Tobias Brackner7/8/2016, 11:35:39 PM1 votes

His counterplay revolves around positioning, everyone can position.

git gud

MochiRaptor7/8/2016, 5:41:42 AM1 votes

Honestly I find this quite true. I can only play him in URF and not normal games.

Awoof7/8/2016, 9:20:25 AM1 votes

He's a DPS mage, therefore his balance (in health and/or gameplay) is doomed. At least that's what I got from the past years of LoL.