Since Darius is getting a rework, here's how he should be reworked.

IsIsGankedParis··3 votes·648 views

Now let me get the introductions out of the way, my name is Let Me Draven and though I mainly play Draven, Darius is my favorite champion in league, he drew me to this game.

His signature move was his R which would fully reset on kill which was amazing and made him a tremendous lane bully. Too many players cried out that it was broken and after his few apperances in the LCS he got it removed and it only recasted for 12 seconds now 20 since early season 4.

Morello said how they wanted to rework Darius to be more healthy and teamfight friendly, but they had to "move resources" to different areas, I will take a shot at the Sion Relaunch. I wanted to take my own shot at how the Darius rework could look to make him teamfight friendly and not a monster in blind pick anymore. I still want to keep him what he is meant to be, an anti-duelist but while removing the Attack Speed slow.

Passive: Same as live.

Q: Same thing.

W: Attack speed slow removed but instead the enemy hit with his W does 10/15/20/25/30% less damage for 2.5 seconds.

E: Same thing in armor pen and how it pulls people but the cooldown is now reduced slightly at all ranks and if you manage to pull somebody you temporarily gain 20/25/30/35/40 armor and magic resist for 4 seconds.

R: This is where the big change is, the ult will still fully reset on kill but you CANNOT recast it on the same person for 120/100/80 seconds, cdr affects this. Think of this as Yasuo's E, you can't cast it over and over on the same person, instead you have to wait a set amount of time before being able to reuse it. What this does is not only keep the spirit of Darius in his resetting ult, but now he can't just ult the person in lane over and over again, he still would have to wait like on live but can roam without fear of wasting his ult. This would be tremendous late game and for Darius jungle as he now can use his ult to kill secure somebody instead of fearing wasting it for a team fight combo.

This rework keeps his anti-duelist kit and bring back his resetting ult without being toxic to his laner as they fear he can just all in them seeing as he is one of the best all-inners in game.

Thoughts?

7 Comments

redniwediS2 votes

The bonus armor/mr is what kills your suggestion. The last thing Darius needs in order to be a healthy champion is a defensive steroid. In his current state Darius is near impossible to deal with one on one if he gets a small lead, but with a defensive steroid he should quite literally be able to handle a 2v1 easier than he already can.

Even with the ult change he is far more snowbally with your suggestion than without. Picture the following situation, Darius and his lane opponent hit level 6 and begin to fight. Let's say the fight is about even, but it was a bait for Darius' jungler and Darius gets the kill. Everyone buys, and both Darius and his opponent return to lane. Darius now has a gold advantage and still has his ult available to him. With both his ult and defensive steroid what would keep him from simply crushing his lane opponent in a 1v1? Darius would be up two kills.

If anything needs to change in order to make Darius a healthier champion it's his passive. As you said Darius is an anti-duelist, making melee matchups almost always in his favor without an outside influence. Every Darius I've faced in a melee fight has frozen the lane and poked at me with his Q and passive until I'm too low to risk getting farm. This happens a few times until Darius has enough of an advantage to all in me instead of poking. Your suggestion does nothing to address this, and actually makes Darius stronger in areas he does not need help in.

Knight SoIaire 1 votes

you totaly failed the main reason ult was nerfed was the fact that darius had it all the time with your change dariuses would buy mobility boots and roam after killing their lane opponent meaning that the old toxicity would be back

Knight SoIaire 1 votes

maybe a time charging on the ability wouyld work

lets say that after using his ult darius would lose like 60% of the ult dmg and regained it over a minute

dunk is my life1 votes

you totaly failed the main reason ult was nerfed was the fact that darius had it all the time with your change dariuses would buy mobility boots and roam after killing their lane opponent meaning that the old toxicity would be back

Wrong. he was nerfed cause he could kill his lane over and over with the reset with that proposed change, a full reset but recast time on same target prevent him from killing over and over his lane opoonement

Lord Graves III1 votes

Your heart is in the right place. Answer these questions for me.

  1. What are Darius's best gameplay pattern?
  2. What is Darius's gameplay fantasy?
  3. Do these match up?
  4. Are they healthy in execution?
  5. How do we make the answers to 4 and 3 YES?

A thing that is always weird for me is, "What is Darius supposed to do?" He's this big muscley warlord badass guy. He beats on people without mercy and crushes them. The issue is that he can't have that as a gameplay hook. Beating the crap out of people and killing them can't be his hook since it doesn't really allow for balance.

Darius's kit on release was a nightmare. It dragged you in, mocked your puny attempts to resist, then chopped you in half.

Darius needs a healthy core fantasy and pattern.

SzymonASD1 votes

Hello I am not playing LoL a lot, more watching streams and analyzing, but I have some suggestions about Darius as a champion.

Passive - Armor reduction for each stack on enemy champion for 5 seconds (not sure about the vallue maybe 5% )

  • better in team fights
  • DOT would be a part of another ability

Q - Longer base cooldown, same damage, 10% cooldown reduction on this ability for each enemy champion with stacks

  • worst in lane better in team fights

W - Damage on hit as it is, in addition activated o hit DOT (scalling with number of stacks), slow is removed, cooldown reduction as it is.

  • That slow was a little broken
  • There has to be DOT

E - CC as it is, maybe with lower cooldown, some passive movement speed boost that scales with stacks (eg. 5% for each enemy champion with stacks)

R - Damage/stacks mechanics as it is, more damage but atack damage not true damage, no reset but aura if he kills an enemy, for example 20% cooldown reduction, 20% moovment speed, 20% attack speed for 5 seconds (values to balance).

  • Easier to counter
  • More teamfight focused
  • Not so dominant in lane

Overall:

  • Better in teamfights
  • Not so dominant in lane
  • Not so KS based
  • Has to be well itemised - he needs armor penetration (no true damage ulti), tank stats to survive, he scales hard with AD and he needs cooldown reduction and/or atack speed to put a lot of stacks.
Zanphyra1 votes

It sounds interesting but I highly doubt the 80% of people who don't play top lane would want him to be viable.

Maybe the damage reducing on W should be flat like 15% because 30% is maybe a bit high and it still slows their MS. I like the ult change and the E granting armor/MR.

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