Idea to kill a ton of birds with one stone

Rozair··1 votes·636 views

I think i speak for every player when I say we all love baron and dragon. I feel as though these objectives are the key to winning. I like the idea of the new minion pushing pressure but I feel like the combination of towers, minions, rift Herald bring demi useless, and squishy awkward towers isn't working the way it could be.

I had this idea though. What if baron had the same 5 stacking buff as dragon.

Baron provides the team with a huge pushing pressure advantage but what if dragon and baron were connected to minion pressure and tower damage. Here's my concept

Whenever a team kills baron they receive 150 gold and gain 5% damage reduction for the duration of the buff

1 stack of baron= your teams minions and towers take 10 less damage from basic attacks and abilities

2 stacks of baron = your team minions gain 10 health and towers gain 100

3 stacks of baron= your team gains 5% armor and magic resist

4 stacks of baron = your team minions and towers take an additional 20 less damage from basic attacks and abilities.

5 stacks of baron = your team gains permanent 5% damage reduction ( stacks with baron buff)

Now for dragon

Dragon is for offence while baron will be for defense. Currently the first dragon buff I feel is too strong for early game. Basically the first team to get dragon gets a huge buff.

Dragon buff : teams attacks and spells deal 5% more damage for the duration

1 stack dragon: basic attacks and abilities deal 10 more damage

2 stacks dragon: your teams minions deal 10 more damage and towers deal 100 more

3 stacks dragon: 5% buff to attack damage and ability power

4 stacks of dragon: your teams minions deal an additional 20 more damage and towers deal an additional 200

5 stacks dragon: your team gets a permanent 5% damage buff. (Stacks with dragon buff)

So if this was implemented it would solve a couple of different areas of issues alot of the community has with these changes lately.

Feedback is appreciated

6 Comments

Itadaki Seieki2 votes

I think i speak for every player when I say we all love baron and dragon.

WELL YOU DON'T.

I personally hate dragon. It's a bonus objective that has to be monitored closely if the enemy team has a Bard early game, then Baron later on. It's basically meaning that we have to either give it up or keep steady wards if the jungler has no scuttle control.

Rozair1 votes

You do realize that dragon and baron aren't going to disappear. Ever. I came up with a idea to balance it but you chimed in with your negativity

Itadaki Seieki1 votes

I didn't mean it to be negative, but you assumed it to be that way.

The point I'm getting at is that you don't speak for every player. Every player has different opinions on Baron and Dragon.

I love Baron, I really do. It's a fun fight that involves tank swaps if you do it early on.

Dragon, however? I dislike it.

Don't speak for all of us unless we all, as a community, feel the same way.

If everyone on the boards were talking about Baron and Dragon not providing enough stats, I would have still talked about it from the opposing side, because then it enlightens the situation from two totally different perspectives.

Yaksha1 votes

You don't speak for every player Not even close

FurretHasAGlock1 votes

The reason this isn't a thing is because games are usually not even long enough for 2 barons. If they do this they would need to majorly debuff baron thus taking away the point of it. I understand the stacking thing, but maybe just make it that each additional baron after the first increases the buff duration for 1 minute or something.

Rozair1 votes

Baron would spawn with dragon and lose some of its power

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