Idea to kill a ton of birds with one stone
I think i speak for every player when I say we all love baron and dragon. I feel as though these objectives are the key to winning. I like the idea of the new minion pushing pressure but I feel like the combination of towers, minions, rift Herald bring demi useless, and squishy awkward towers isn't working the way it could be.
I had this idea though. What if baron had the same 5 stacking buff as dragon.
Baron provides the team with a huge pushing pressure advantage but what if dragon and baron were connected to minion pressure and tower damage. Here's my concept
Whenever a team kills baron they receive 150 gold and gain 5% damage reduction for the duration of the buff
1 stack of baron= your teams minions and towers take 10 less damage from basic attacks and abilities
2 stacks of baron = your team minions gain 10 health and towers gain 100
3 stacks of baron= your team gains 5% armor and magic resist
4 stacks of baron = your team minions and towers take an additional 20 less damage from basic attacks and abilities.
5 stacks of baron = your team gains permanent 5% damage reduction ( stacks with baron buff)
Now for dragon
Dragon is for offence while baron will be for defense. Currently the first dragon buff I feel is too strong for early game. Basically the first team to get dragon gets a huge buff.
Dragon buff : teams attacks and spells deal 5% more damage for the duration
1 stack dragon: basic attacks and abilities deal 10 more damage
2 stacks dragon: your teams minions deal 10 more damage and towers deal 100 more
3 stacks dragon: 5% buff to attack damage and ability power
4 stacks of dragon: your teams minions deal an additional 20 more damage and towers deal an additional 200
5 stacks dragon: your team gets a permanent 5% damage buff. (Stacks with dragon buff)
So if this was implemented it would solve a couple of different areas of issues alot of the community has with these changes lately.
Feedback is appreciated