Vlad's base stat 'buffs' don't make sense. I'd like a little clarification please!
HP
Base: 543-->550
Growth: 85-->84
and
Armor
Base: 21.88-->23
Growth: 3.3 from 3.5 -->3.3
Are they really calling this his 'early game base stat buff'?
He's gaining 7 HP. And losing 11 by level 18.
He's gaining 1.12 armor. And losing 2.48 by level 18.
Neither are significant values, but it seems like you're making the change just to say you 'buffed his early game'.
He's got a more 'interactive' and 'healthy' laning phase now, and you guys said you could buff his early game to compensate. So why are his early game 'buffs' being compensated by late game nerfs at all? Especially on his Q, W, E, and R? I mean, the bases, ratios...pretty much every aspect of every skill ate significant nerfs, including passive.
He was already weak. He was made less reliable. He isn't reliant on a toxic aspect anymore...so really, where are the buffs? All he's getting are nerfs to every aspect of him, except his base AD... Even with the E change, his initial burst went down because his Q is so weak now.