Fiddlesticks: What Can We Do To Make Him More Creepy and Actually Put Dread In the Enemy?

Meep Man··1 votes·205 views

Fiddlesticks is currently a potentially really interesting character in the lore if he is just simply not tied to anything, like I hope he is. He isn't the Shadow Isles. He isn't the Void. He isn't Noxus. He isn't Ionia, Demacia, Bandle City, Icathia, Shurima, or anything like that. He is just a scarecrow. A creepy scarecrow that wanders the lands stalking the innocent to leech their souls from their bodies. His crows follow him and just peck at people. They get rid of any "evidence" left behind of who exactly was Fiddle's victim. He is just a malicious being that kills who he pleases and inflicts fear in people, no matter what side they are on.

In game, Fiddlestick's kit gameplay wise does this as well to decent extent. His gameplay style revolves around the enemy team not seeing him and then he suddenly popping out of no where and killing off large chunks of their team. However, while he does put pressure on the enemy, nothing about his gameplay is very disturbing or outright fearful. An animations update could help him with this, but I think what Fiddle really needs is some unique ways of instilling fear into the enemy that only he can do that doesn't impact gameplay at all. Like, for example, if the enemy has had vision of Fiddlesticks recently, but he is out of their vision, he can use his Laugh emote and anyone nearby will hear it with some echo to it. Maybe if Fiddlesticks has killed an enemy monster, you could see a crow pecking at a bit of meat where the monster died. Perhaps during Fiddlestick's Fear, you could hear whispers from Fiddlesticks. Perhaps if Fiddle used Drain to kill a unit, their body would literally be drained to nothing during their death animation.

These kinds of things would be cool to add to the scarecrow.

2 Comments

Arakadia1 votes

That W deathanimation is pretty koo.

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