Fiddlesticks relaunch Fear concept
So with
and
reworks under way, I thought I'd give my lowly thoughts on how the scarecrow's fear should be handled.
Currently it is a point and click hard CC that can be popped from quite a sizable distance -- more than any melee champion's range and even longer than most ranged attacks as well. More than that though, it lasts a very, very long time for a point and click spell.
So, assuming it would still be on his Q, and still be a part of his kit, which, as a scarecrow I'd certainly expect a fear in there, here's my proposal --
https://i.imgur.com/Yo3dm0D.png[]
Q: Terrify -- After a [.25 s]* delay, Fiddlesticks reveals a horror to enemies in a cone in front of him, causing them to flee in terror. Enemies close to Fiddlesticks are feared for longer, while those further away are feared for a much shorter duration.
Fear duration (close): [1.5/ 1.75/ 2/ 2.25/ 2.5] s Fear duration (middle):[ 1.1/ 1.2/ 1.3/ 1.4/ 1.5] s Fear duration (far)*: [0.25/ 0.3/ 0.35/ 0.4/ 0.45] s
This is also assuming the rest of the kit would contain his silence and drain; otherwise drain could implemented as right clicking on a feared enemy (like
passive) or as a Q2 with a completely new ability on drain's slot.
*Numbers are not exact values and are just placeholders to illustrate the idea

RITO LEFT ME UNFINISHED JUST PULL THE TRIGGER PLEASEEEEEEE.