Illaoi Test of Spirit- More Power, Less Frustration
Currently, Illaoi has a problem to where she is both STUPIDLY FRUSTRATING to play against, yet in practiced and coordinated play is not very good at all due to her being extremely weak without tentacles around and bringing little to a team besides damage. I think I have a way to reduce her frustration while still increasing her power.
One major thing that causes frustration is her E, correct? Namely, the vessel curse part. 60 seconds of tedious tentacle killing. However, she is weak in practiced play/competitive correct? (Whatever you want to call it) Well, here is something I would do.
Cool Down: 20/18/16/14/12 seconds -> 26/24.5/23/21.5/20 seconds Duration of Curse: 60 seconds -> 16 seconds Time Between Tentacles: 10 seconds -> 4 seconds Cool Down Between Tentacles Attacks on a Vessel Reduced by 50% Tentacles Need to Kill: 3 -> 2 Vessels now deal 66% damage to tentacles (now requires 3 hits to kill tentacles from 2)
Pros (Buffs) of change:
- Harder to dodge overall due to more frequent tentacles and the "attack speed" of tentacles on cursed targets being doubled
- Gives Illaoi a way to get some tentacles out quickly Cons (Nerfs?) of change:
- Higher cool down
- Decreased duration means the cursed target can a.) no longer be potentially permacursed without CDR and b.) is zoned away from farming less
This makes Illaoi have more consistent damage with her vessel target while reducing the frustrating feeling of being zoned from your minions for 30-60 seconds to 8-16 seconds. Thoughts and feelings on this?
(Also remove the global recall quotes wtf?)