Wukong Update Suggestions @RiotMeddler @RiotRepertoir
As someone who's played a fair amount of Wukong I've come up with a few changes to bring him in line with modern champions.
Passive: Stone Skin: Wukong gains a shield equal to 10% +(1% per 100 bonus HP) of ability damage dealt to champions.
- His passive was designed to give him more survivability, especially in team fight scenarios; however it is rather dated in it just being free stats.
- Helps solve the issue of him blowing up the moment his knock-up wears off in team fights, and gives him a bit safer of a laning phase.
- Numbers might need a bit of tweaking but I think having it scale off of bonus HP steers him away from a binary burst/assassin style. The base shield % might need to scale off of level (ie 5%/7.5%/10% at levels 1/11/16 respectively)
Q - Crushing Blow: Now refunds the mana cost if it kills the target.
- A quality of life change that helps reduce mana issues during laning phase
** W - Decoy:** If an enemy champion attacks or hits Wukong's clone with a single target spell, the cooldown is reduced by 30/35/40/45/50% and Wukong is hasted by 20% for 2 seconds.
- Rewards skillful use of his Decoy and further emphasizes his identity as a trickster.
- Alternatively could be changed to extend the duration of the spell rather than reducing the cooldown.
- The ability power ratio could be changed to a bonus health ratio, as the ratio was intended to be used by Sheen/Trinity Force when it gave AP.
** R - Cyclone:** Change the spell ticks to every .5 seconds rather than every 1 second.
- Quality of life change.
- Reduce instances of enemies avoiding damage and knockup while briefly being within the spells reach.
- Slightly increases the effectiveness of Black Cleaver.