Leblanc Balance Suggestions

Stacona··1 votes·103 views

Now my main goal is not to kill Leblanc but to put her in a better state, one where the opponent can properly react to Leblanc and where she cannot eternally zone her opponent because she is currently too mobile and way too much damage combined together. In short, this creates a not very fun experience when against Leblanc.

Sigil of Malice (Q): Damage lowered on both portions of damage to 50/70/90/110/130(+35%AP) [from 55/80/105/130/155(+40%AP)]

Distortion (W): Distortion and Mimic Distortion: Damage radius lowered to 150 units [from 250 units] Now has a return range of 1250 units [from Global]

Ethereal Chains (E): Damage lowered to 40/60/80/100/120(+40%AP) [from 40/65/90/115/140(+50%AP)] Ethereal Chains and Mimic Ethereal Chains: Tether range now extends 150 units past the initial chain length [from 1000 units from Leblanc]

Mimic (R): Sigil of Malice: Damage lowered to 100/175/250(+60%AP) [from 100/200/300(+65%AP)] Distortion: Damage lowered to 150/225/300(+100%AP) [from 150/300/450(+97.5%AP)] Ethereal Chains: Damage lowered to 100/175/250(+60%AP) [from 100/200/300(+65%AP)]

Let me explain a bit on these changes, so first off a lot of damage nerfs, and this is because mobile champions need a trade off for being so mobile which is less damage for being mobile. Why pick Malzahar when Leblanc comes flying from over 1000 units to one shot you with no counterplay? So now Leblanc having less damage but being mobile has a real trade off where you can pick Leblanc for mobility or Malzahar for damage (this is only one of many examples, and there are many other mobile champions that need damage nerfs for their mobility). Another point is the the changes to Ethereal Chains' tether and Distortion radius AoE. So first off with the Distortion AoE being smaller means that Leblanc has to commit harder to kill a kill and be less safe when going for harrass and most importantly try to have Leblanc's zoning radius reduced by at least 100 units, the other scenario was just nerf the dash range, but I figured having Leblanc more mobile and less damage would be better for her identity. Ethereal Chains having the tether being 150 units past the initial chain location means that you can now Flash to break the chains if they land no matter the distance where as before you can Flash and the absurd tether range will still snare you and double down on damage because it was based on distance to Leblanc. This does mean that there is a potential chain range buff of 1100 units from 1000 units if you land a max range chain (or anything beyond 850 units).

Hope you enjoy the thought, and this is something that needs to be considered for ALL mobile champions and not just Leblanc of reducing their damage for having mobility.

~ Stacona

P.S. Leblanc "mains" may be slightly sad, but a real Leblanc main will make do with nerfs, while the fake mains will be shaved off to see an increase in win ratio over time since the better players will increase the win ratio because the bad ones will say "gg, QQ, Leblanc so bad, nerfed to the ground" when she really isn't, these are simply balance changes, even though they are nerfs. Another point to remember is that the damage on Q and E is doubled and the values are higher than the numbers appears.

1 Comments

Stacona1 votes

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