@Riot How to make an actual creative champion without repetition

Subject 5··1 votes·670 views

The list of the same things down over and over again as of recently goes here =

And the list of the things that have not been created over again as of recently goes here =

And the list of things that you have never actually done in the game goes here =

Like, how hard is it to create a champion WITHOUT a dash, 3 hit marking ability with a skill shot slow. Why not make a champion that is, like, not repetitious and constantly mimicking the previous champion in some fashion? The new champion has literally, one iconic ability which is the ultimate. Why not make a support that does different things? Like temporarily taking an ally out of the game or creating a bond that takes 50% or even 20% damage from the marked to the caster. Create a champion that causes illusions by accidentally stepping in poison, creatively using pings and false images of champions (Good for counter jungling hue).

Create a champion that uses wind in a passive fashion compared to Yasuo and Riven, the winds being iconic for all 4 abilities and passive. Displacement, avoidance, engagement, steroid or some kind of assister. If you deny this because the champion has too much, well you should probably just delete Thresh

Make a champion that is OUTSIDE of the box instead of INSIDE of the box, being replicated and duplicated over and over again because you just need to release a champion. Make a top laner that tethers himself against the top laner or champion of choice with a high CDR, passively slowing them within a specific distance and removing a percentage of damage either as a whole or specifically towards you. Can you make a champion that DOESN'T have the same shit over and over again?

4 Comments

StraightUpTHUG1 votes

Champions can have the same core ability (3 hit passive for example) but modified or combined with different abilities to make totally different champions. The abilities are like building blocks, and not every ability needs to be totally unique. They are trying to deliver a champion to you, not 4 abilities and a ball of stats. Also Kindred IS unique. The passive and the ultimate are very creative, and the W has never been seen before.

Also I would like to remind you that they are trying to balance the game both competitively and to new players who are just starting out, and everyone in between. And at the same time, trying to make champions fun to play WITH and AGAINST for everyone in the game. A job like that isn't easy. A week or so ago a Rioter talked about the reasons why they havent done a manaless ADC yet. If you read their reasoning you will understand that a LOT of time and energy goes into designing champions, and that it isn't as easy as just making 3 abilities a passive and an ultimate. There is much more to it than that.

Subject 51 votes

{quoted}

Champions can have the same core ability (3 hit passive for example) but modified or combined with different abilities to make totally different champions. The abilities are like building blocks, and not every ability needs to be totally unique. They are trying to deliver a champion to you, not 4 abilities and a ball of stats. Also Kindred IS unique. The passive and the ultimate are very creative, and the W has never been seen before.

Also I would like to remind you that they are trying to balance the game both competitively and to new players who are just starting out, and everyone in between. And at the same time, trying to make champions fun to play WITH and AGAINST for everyone in the game. A job like that isn't easy. A week or so ago a Rioter talked about the reasons why they havent done a manaless ADC yet. If you read their reasoning you will understand that a LOT of time and energy goes into designing champions, and that it isn't as easy as just making 3 abilities a passive and an ultimate. There is much more to it than that.

LCS league is completely different compared to actual league, and competitive has an extremely flawed system that epically fails at the start of the season and then screws people over in the duration of the season. There is more to making a champion than that, but also the new champions contradict a lot of what you are stating. All of these champions conflict with new players, Riot also doesn't make champions just for fun to play against and with. Darius, Zed, Thresh? Blitzcrank? Janna mah lady. Kindred is not unique at all lol, Pix? It is basically Pix, ACTUALLY Pix can do the same thing. Shield your adc with 1.96 attack speed? Even better than that ability. Don't have the healing? It's pretty horrible to begin with. The only reason this champion is going to be viable at all would be because of mobility creep and the overloaded kit.

TL;DR: Riot does not follow a distinct pattern that you described.

StraightUpTHUG1 votes

Whatever. You are clearly too entrenched to see anything other than what you (blindly) believe to be true. So there's no point in arguing, especially when half of what you said right there doesnt make sense.

Come back when you can point me to which champion Kindreds passive, W, E, and R are taken from. Even their Q is "kinda sorta" similar to Tumble but still quite different abilities.

Bronze 71 votes

ok im not talking about the champion that is released over and over again,but the champion that do: Displacement, avoidance, engagement,steroid or some kind of assister(not talking about steroid or some kind of assister=doesnt know much about ur idea),and passively slowing them within a specific distance and removing a percentage of damage either as a whole or specifically towards you,=dont u think its kinda almost unkillable for udyr,voli,shyv,darius,(even garen),poppy,(even nunu= that even reaches to u),and make any single adc even the weakest:sivir(as a dmg dealer)almost be unkillable=even with godmode build on :frozen heart,randuin,thornmail,mercury thread,trinity force,bloodthirster)with(runes:15 armor,66mr)with (masteries:21,8,1)? so if that champion is really released i dont know what will happens to community?

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