Rat Team Strategy: Is It Possible in League of Legends?

Meep Man··3 votes·2,775 views

Now that the new Yorick is coming out and is basically the best split pusher/pusher in the game since he can spawn his own minions at a constant rate, I started thinking, "Is the current meta really this set in stone? Is the current game plan really the only way to play? Is there a different way to play?" I was sent on a "spiritual video game journey" through my mind. League of Legends has basically been set in the standard Deathball, "Kill the enemy in a unique way before they kill you" meta for about 5 Seasons. Now, I must ask, is this the only way to play the game? With the new Yorick coming out with mechanics that allow him to split push like a mad man, I have come to ask, "Has anyone actually tried a pure Rat team composition?" Allow me to explain.

Back at the beginning of the age of MOBAs, we had Dota, the original. A common mod that no one likely expected to explode as much as it did. However, over time, the game did explode and it became a huge thing. Eventually, a strategies came into play and they were typically divided into two categories: Deathball and Pushing/Rat. The very act of pushing is, of course, necessary to win, but the extremity of how much pushing is what separated these categories of strategies. Deathball focused on winning fights in order to then push as a reward for fighting, while Pushing/Rat focused on pushing lanes that the enemy was not present in as a reward for so skillfully predicting the enemy and avoiding them. They were direct opposites. League of Legends came to be after Dota exploded into existence (and Dota 2 soon afterwards, but this isn't all that much about that) and LoL was fresh into the market. It kicked off with some Dota players and the invention of strategies began. After a year or two, Deathball had settled down as king in LoL and it has been ever since. Pushing/Rat strategies had been abandoned.

However, in the beginning of Season 5, a small glimmer of light from the grave of Pushing/Rat came into existence. This came in the form of Zz'Rot Portal, an incredibly powerful item that could very well be on the flag for Pushing/Rat strategies. While the stats it provided weren't amazing for combat purposes, it's active ability to essentially create a minion spawner that lasted for a full blown 150 seconds or until destroyed was incredibly boosting to Pushing/Rat strategies. Unfortunately, interest in the item only really bloomed in the form of a turtling item to prevent enemy pushes while an Inhibitor was down or something of the sorts. People were too scared to experiment too far with the item since Deathball had been around for so long and they didn't want to try out new things to boost their gameplay. Now, with the Yorick rework on the horizon, the topic is again opened up to the community. Can Rat League be a thing?

Well, first we must look at what champions are available to us for Rat. These champions must be able to split push effectively, escape once they know of a coming threat, and preferably be able to build Zz'Rot Portal. There is also some other roles that can be filled in such a team strategy, such as incredible stalling and defensive properties. Evelynn - We start the list with this potential candidate (at least currently). Evelynn can very effectively split push with her kit's innate and frequent AoE damage and her ability to easily escape enemies through her invisibility. She can build a Zz'Rot Portal. Heimerdinger - Heimerdinger can push VERY effectively and Zz'Rot Portal is a strong purchase on him, but he isn't very good at escaping a situation at all. He would rather stand his ground and fight then run. However, Heimerdinger#039;s turrets are often too weak against a full team, so he isn't chosen in Deathball strategies. Enter Rat. Heimerdinger is an incredible siege and defender for a Rat strat. With some enemies distracted, Heimerdinger will likely not have to deal with the full team, so his turrets will survive much more frequently and his incredible area control takes effect. Kassadin - Next, we have Kassadin. While he has much less potential AoE damage than others on this list and his wave clear isn't just amazing, his ability to escape aggression is nearly unparalleled thanks to his teleport. While it isn't a common purchase, he can very well build Zz'Rot Portal. Malzahar - A minionmancer that has mobile minions, he can wave clear amazingly, control objectives incredibly well, and can build Zz'Rot Portal. Unfortunately, he cannot escape a situation, but his other strengths are so incredible, he might be worth picking up as a staller or objective control for a Rat comp. MasterYi - The original Rat! Master Yi has been split pushing for generations. Using his sword made of swords made of smaller swords and his boots with swords attached to them while he wears socks probably made of swords with chainsaw blades, he can devastate enemy minion waves and towers while using Highlander to escape and kill towers. Zz'Rot Portal is a questionable purchase, but it could likely be done. Nasus - Nasus has kind of descended from his god-like late game identity to a tower eater. However, HE CAN EAT A TOWER REALLY GOOD! Zz'Rot Portal is an incredible purchase on him and he was made to kill minions and towers. He is not very good at escaping at all, but he is pretty good at dueling when the enemy is forced to come to kill him instead of vice versa, which happens a ton in Rat. I think Nasus is probably the only champion on this list that, when running Rat, should try to duel (but not anything more). Pantheon - This is not what you usually use Pantheon for, but it can be. His ultimate, if you see the enemy coming, is incredibly strong at escaping a situation. His pushing is decently strong and he can build a Zz'Rot Portal. Quinn - Oh my gosh, I cannot stress how powerful Quinn is at split pushing, but YOU NEED PROPER VISION. Quinn's escape is interrupted by damage, but can be argued to be one of the best escapes in this list, so ward, ward, WARD! Zz'Rot is a VERY questionable purchase on her, but could be done in a more durable build and, of course being an ADC, she can push very effectively. Rengar - Bet you didn't see this coming! LITERALLY! HAHAHAHAAAA... ok. Rengar is actually really good at split pushing with proper use of his ultimate since it gives him a very effective escape and a huge range of vision to know exactly where the enemy is. Since we aren't playing Rengar here for the OHK, he can build a Zz'Rot Portal and can escape effectively. Being an AD Assassin that relies on AAs, he can also kill some minions and towers. Ryze - A new edition to Rat, Ryze's escape is incredibly strong and can function through damage and CC. His wave clear is actually exceptional and he can build a Zz'Rot Portal after some core items since his base damage is pretty great. Shaco - Another member of the original Rat crew, Shaco is pretty incredible at doing what he does. Known for his trickery and escapes and split pushing, it should be no question that Shaco can split push and be a good rat. Shaco can usually build whatever he wants if his build has a solid direction, so Zz'Rot is an option here. Shen - Teamwork Rat! Shen was made to build a Zz'Rot Portal and can escape AND can push at a rate which can simply be marked as "Good Enough". His standard build can support Rat, with Titanic Hydra and Zz'Rot, so he doesn't take too much altering. Singed - I don't need to explain this guy. TahmKench - This may sound weird, but hear me out. After tons of buffs to the speed at which TK can use his ultimate to escape, with proper warding, he can escape just about any situation. With a Titanic Hydra, he can push very effectively as well. Taliyah - Taliyah is pretty good at split pushing as is, so there isn't much need here to explain. Her Q gives her movement speed and damage and her R gives her a quick escape. Zz'Rot Portal is a weird purchase on her though, so it requires testing. Teemo - Teemo is good at being a Support for a Rat strategy. Rather than split pushing, it is smarter for Teemo to shroom near where his allies will be split pushing to assist in vision control and delay ganks. Teemo himself can also but a Zz'Rot Portal to place down once he is done shrooming. Tryndamere - Similar to Yi, Trynd has been being a Rat for generations. He can push easily, escape decently easily, and can build a Zz'Rot Portal. He is an elder of this strategy. TwistedFate - Tons of rats near the end of the champion list! Twisted Fate's ultimate is pretty good at finding out where the enemy is and comes with a free escape. His abilities allow him to push effectively and his passive really helps him farm those items he needs for this strategy. Zz'Rot Portal is a weird purhcase on him like Taliyah, but I guess Banner could be a replacement. Twitch - He's a rat. He can outrange towers. He has stealth. He's an ADC. He probably doesn't even need Zz'Rot Portal to be considered a Rat champion. XinZhao - Can Xin Zhao still solo towers? If he can, defintiely place him here. Yorick - In two and a half weeks, Yorick will be the living definition of Rat. Ziggs - We end our list we the bomb Rat most likely. While his escape potential is questionable and he will have trouble building Zz'Rot, he can finish off towers really quickly and push multiple lanes very fast. He is going to go in and either him, the enemies towers, or both are going to die.

For items, we have Zz'Rot Portal, Banner of Command, and... Ohmwrecker I guess. We also have Rapidfire Cannon and Statikk Shiv if you consider those Rat items.

So is this enough support for a Rat LoL? Has anyone tried it? Is Rat a good strategy? Can it work!?

20 Comments

Nahui1 votes

What is a Rat?

Meep Man1 votes

A "Rat" is a term in a MOBA to where you basically do everything you need to do to win, except fight the enemy team. You play like a Rat would. You do what it takes to win by pushing and stuff, but the minute the enemy appears and shines a light on you to kill you, you run away.

Ralanr1 votes

Sounds very pragmatic. I want to try this now (I'm mainly a teamfighter).

Paroe1 votes

the simple answer is 'no'. the long answer is every AD champion with attack speed is a backdoorer/split pusher. 1.5asp combined with 200AD = towers dead in one wave.

But i mean... a team comp designed not around seiging, but instead around pushing would be super cool and could potentially be used a dark horse strat. If you want, add me and we can talk about how such a strategy could work and do some testing.

Meep Man1 votes

Thank you for your answer! I'm about to head into work, but later tonight I am most likely open to do whatever the hell I want, so I will send message you then if you are up to it.

Fondling Gems1 votes

I would also be interested in testing and discussing this.

Meep Man1 votes

Interesting that so many are willing to test this with me. I should be on about 4:00 PM EST if all ends up well.

Fondling Gems1 votes

I might be able to do that. Pushing up against a couple different time constraints right now. I will see what I can do though.

Paroe1 votes

[{quoted}](name=Inept Maverick,realm=NA,application-id=3ErqAdtq,discussion-id=ajPA8900,comment-id=0001000000000000,timestamp=2016-08-25T15:39:22.986+0000)

Interesting that so many are willing to test this with me. I should be on about 4:00 PM EST if all ends up well.

i should be around?

CerealBoxOfDoom1 votes

You seem to be implying that this game's meta never changes???

We call it splitpushing here for the most part and its been used as a weapon for at least the past 4 years

I cant imagine why anyone would believe this was not a major thing in league

Fondling Gems1 votes

Splitpushing is different from a rat team in the technical sense.

Splitpush plays around having someone who can duel any enemy while the team pushes down another lane. This means at least 2 people have to deal with ghe splitpusher while the others have a teamfight advantage 4v3.

A rat teamcomp on the other hand basically involves a full team of people playing hide and seek. Basically you have 4-5 splitpushers (I like to throw an Anivia into the mix just to emergency stall an enemy push. Vik or xerath can work for that too.

These splitpushers DON'T want to duel though. So instead they play hide and seek and slowly chip away at enemy defenses.

So while they can appear similar they use very different strategies.

CerealBoxOfDoom1 votes

Its been a thing for a while. It stopped being a thing for a while.

It hasn't been anywhere close to 5 years since it stopped being a thing. It still causes a lot of upsets when it happens.

https://www.youtube.com/watch?v=nt5lR0k0bmM

Fondling Gems1 votes

Which is splitpushing (Well actually proxy splitpushing if we want to go that far into detail) While for the most part singed does play closer to a rat than a traditional splitpusher he still falls under the first category for the reason he is picked. That is because for the most part he can't be dueled. Being a splitpusher doesn't require you TO duel people. However it is the fact that it takes more than 1 person to stop you that it works like a traditional splitpusher. His goal is to make multiple people come deal with him giving his team teamfight advantage.

There are 2 major fundamental ways in which a Rat team comp and a Splitpushing team comp vary.

SPLITPUSHERS

  1. Splitpushers are around have 1 (2 in rare cases) person who is capable of pushing a lane and requiring more than one person being brought over to stop them. Their goal is to Bring people to them.

  2. Splitpusher teams are focused around having 1-2 people off on their own while the rest of the team groups in what is usually the farthest lane. The goal is to wait until the splitpusher pulls more than one person over to them then fight and win. If no more than one person is ever sent to deal with the splitpusher then turrets will fall.

#RAT TEAMS

  1. Rat teams are composed of 4-5 people moving around pushing out lanes. Unlike Splitpushers however they don't want to pull attention to their lane. They undoubtedly will though which is why they are constantly in all lanes sneaking in and out. You usually have 1-2 people who are waiting to sneak into the lane and continue pushing as soon as someone starts chasing the first person.

  2. Rat teams as a whole are purely about manipulating waves. Their goal is not to fight unless they have overwhelming advantage and knowledge of where everyone on the map is. In that sense it is very different from other team strategies. It is not about working as a team. It is about having 5 people each doing their own thing and sharing information as a team. A rat team only cares about it's teammates in the sense of what info are they giving us. Did 2 people just go kill one of our rats? That is fine, we can take this turret then run away before they get back.

Those are the big differences between any type of splitpush comp and a rat comp. The result is very similar, the strategy is not.

Meep Man1 votes

Exactly. Very good explanation. The Rat system is a system of information, not pure team work, although a Rat team can be made golden with teamwork. A Rat Team all want the same outcome, but they usually all work alone and perform a standard routine for pushing. Rats usually don't have much time for communication on a written scale unless in down times, which isn't often. Rats really want trade information through vision provided and pings.

BroLane1 votes

I build Zz'rot on almost every champ, including carries. Please help.

Fondling Gems1 votes

I think the biggest issue is the availability of waveclear. Even if your team doesn't have waveclear your AD champs(s) can build static.

If you had a coordinated group of players doing this who had a few games of trying this together under their belt then it might be pretty good.

The issue is that rat strategies are reactionary strategies. You aren't setting the pace of the game, you are playing around it. This means that to overcome a random team that will almost certainly have enough waveclear to react to whatever push is happening, your team has to be good enough to overcome the disadvantage of playing reactionary as well as then be good enough to beat the enemy team.

I could certainly see it cheesing through lower elos but after the enemy skill and game knowledge starts to equal the cheesy strats then it will fall off.

It is something that due to the availability of waveclear, excessive amounts of vision, and high mobility is only functional if your coordination is substantially greater than the enemy's.

I would be interested to try it out in lower levels of play though. Twitch would be a good addition to the roster imo. Static and hurricane replace a zzrot and a Q max Twitch has a scary long stealth if he can prepare it in time. The ult is a hell raiser too.

Sasogwa1 votes

Splitpush based comps imo are not about everyone splitting on its own. The enemy team can simply group up mid and push to win, faster than the splitpusher will deal with the turrets. A perfect splitpush comp should have one or two heavy duellist splitpushers, and disengage/waveclear champions that can hold a siege while the splitpushers can go.. well.. splitpush. And if potentially they can grant some pressure/siege power as well it can be great, as it will make them be able to take objectives if the enemy team goes to deal with the splitpusher. Just being able to push waves fast doesn't do the deal that much. That's great if your guy can do it, but if he can't outright outduel everyone of the enemy team, unless he has insane mobility it is hard to do his job, as the enemy team can just send 1 guy against him and it's 4v4, he's dealt with. That's why I think the best splitpushers are duellists like MasterYi Jax Nasus and I also think your assumption " Yorick is the best splitpusher " is absolutely crazy to say when we don't yet know how powerful Yorick is at duelling. He doesn't seem too mobile and if he's not an insane duellist, he'd be actually completely garbage at splitpushing.

In any case, here's an example splitpush comp for me :

Jax Gragas Ziggs Janna Sivir

You could be like : wth? this is not a split comp? Well it is. Jax is a heavy duellist and can be dealt with by only 2 or more people. Ziggs and Sivir can waveclear for days, Gragas and Janna can easily disengage if the enemy team wants to go all in dive ; and can also catch people offguard, Sivir's ultimate helping with engaging numeric superiority fights. Ziggs is very good asset in sieges as well to put pressure while Jax is off splitting (too many people go on Jax, that's dead towers for sure).

In any case, I don't think a splitpush comp with too many splitpushers works well... against high ranking opponents at least.

Meep Man1 votes

Yes, I know. I explained that through people like Ziggs, Heimerdinger, and such. Stalling is an importnant part of Rat. I should rework the ending, but I do understand this.

NahDogSolRahn1 votes

i just wonder how farming would go with this, because a lot of trades happen in the beginning

Meep Man1 votes

Singed is a very good example of how the pre-removal-of-Fortification minutes would likely go down. The Jungle is a very important part of Rat gameplay and counter jungling is incredibly important. Sightstone/Tracker's Knife, Ghost/Flash/Smite, and Smite/Teleport would be needed most likely. The early game would likely involve some sneaky proxy farming, jungling, counter jungling, passive lane farming, and other such activities.

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