Crit dependant melee carries should be rebalanced following IE nerf

UkeNeverSeme··1 votes·532 views

Following the IE nerf + PD buff I think certain melee carries should receive minor buffs to compensate as they cannot realistically build Phantom Dancer. Overall it was a good idea to buff PD as it was an underused item, but I think that the Shiv+IE dependant melee's of this world suffered a bit much from it. Basically Yasuo would end up at 110 percent crit, with PD+IE, and have significant wave clear reduction, and tryndamere would have a have a harder time getting his splitpush going, and also see a significant reduction in burst, which is very important playing melee carries.

Yasuo could receive 5 more movespeed (so he's back to where he used to be), and maybe 10 more damage on his q, or possibly a reduction in the CD for dashing through the same target. Making him more sticky, to compensate for the removal of guaranteed crit (he's sitting at 80 percent rather than 90, without runes),

Tryndamere could be buffed with some sort of armour shred on enemies that get slowed by w, or alternatively by buffing his bonus AD when on low health aspect.

1 Comments

Anrui1 votes

How does the IE changes affect Yasuo in any way? You cannot have more than 100% crit as that means literally every attack you do will crit 100% of the time which in no way weakens Yasuo's waveclear in anyway shape or form.

You also do know that Trynd's wave clear isn't reduced by this either because IE isn't important for him to waveclear and splitpush with. BoTRK is.

Yi is pretty much the only crit reliant melee carry (I guess you might consider GP too) that is really affected by the IE changes at all. Though to be honest, I don't think some minor buffs is going to help his position regardless.

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