Can we nerf Thresh please?

Cloud273··2 votes·887 views

He's played more than twice as much as other supports and he still almost has the highest win rate (actually if you round to the nearest whole number he is tied with Sona and Blitzcrank for highest win rate on support champs). To say that he has amazing engagements would be an understatement. His 'q' has 1100 range (blitzcrank's rocket grab has only 900 range, by comparison), and he can also instantly pull an ally to him with his lantern. Even if he misses his 'q' he doesn't really get punished for it, because he's out of range of most poke abilities. And unlike Blitzcrank, if he hits a tank with his pull he's not punished for it. Combined with all the mobility items he builds, it's extremely difficult to punish him if he misses. He's also able to use a melee support item, even though he has ranged auto attacks. Finally, on top of his amazing engage tools, he also provides a safety net for allies with his lantern and it also shields them. Oh, and he also gets free damage and tank stats with his passive (and I'm pretty sure there's no limit to how many souls he can collect).

Thresh has the most loaded kit of any support in this game, and he's also the safest support for reasons mentioned above. It's time to nerf Thresh.

9 Comments

Requiemsfire2 votes

I mean you're saying you can't punish a thresh for missing a hook but you can easily zone him and the ADC from the wave for that kind of mistake and take advantage of the cooldown for quite a duration. Any ranged support can use relic shield, Thresh's damage doesn't scale well and pales in comparison to mage supports which some can 100-0 you with no items build at all out of range. He provides zero sustain from his kit.

EnjoyableGolem1 votes

He's a cc sup, it's what he's meant to do. I agree with Requiemsfire, just in meta right now with how the game is. You'd have said the same thing about brand a while back maybe?

Kritty1 votes

{quoted}

He's played more than twice as much as other supports and he still almost has the highest win rate (actually if you round to the nearest whole number he is tied with Sona and Blitzcrank for highest win rate on support champs). To say that he has amazing engagements would be an understatement. His 'q' has 1100 range (blitzcrank's rocket grab has only 900 range, by comparison), and he can also instantly pull an ally to him with his lantern. Even if he misses his 'q' he doesn't really get punished for it, because he's out of range of most poke abilities. And unlike Blitzcrank, if he hits a tank with his pull he's not punished for it. Combined with all the mobility items he builds, it's extremely difficult to punish him if he misses. He's also able to use a melee support item, even though he has ranged auto attacks. Finally, on top of his amazing engage tools, he also provides a safety net for allies with his lantern and it also shields them. Oh, and he also gets free damage and tank stats with his passive (and I'm pretty sure there's no limit to how many souls he can collect).

Thresh has the most loaded kit of any support in this game, and he's also the safest support for reasons mentioned above. It's time to nerf Thresh.

Relic Shield isn't a melee support item in the slightest bit. It has a melee-only passive, which Thresh CANNOT use. As Thresh, you have to be extremely careful about when you auto minions, as you almost have to have the full Flay passive to not screw up your ADC's farming.

Thresh is a utility support - his tankiness is sub-par (unlike Blitzcrank), and his damage is negligible (unlike supports like Sona). The reason he's picked is because of what his kit can do - if you remove any of that, you make him entirely useless and unpickable in any situation.

You argue that his passive's infinite scaling is unfair, yet neglect to realize that it offers very little later in the game, as he won't be taking advantage of gathering souls much after laning phase. Meanwhile, you have Blitzcrank, who always gets his shield (dependent on how much mana he has at the time), or Sona, who always gets her bonus from her passive.

Lastly, you mentioned that it's hard to punish Thresh if he misses his hook. As soon as Thresh throws his hook, he is locked in place for over a second. If you cannot punish him in that period of time, you aren't in position to punish any support in that situation.

MrHaZeYo1 votes

I like how you compare his hook to blitz but neglet to mention how easy his hook is to dodge in comparison. Blitz animation time and travel time are much quicker, a long range thresh hook is pretty easy to dodge

Cloud2731 votes

{quoted}

I like how you compare his hook to blitz but neglet to mention how easy his hook is to dodge in comparison. Blitz animation time and travel time are much quicker, a long range thresh hook is pretty easy to dodge

Don't gimme that bullsh*t. We all know the hitbox on his 'q' is buggy as hell, which makes it super easy to hit. Also, he isn't meta "right now". He's been meta ever since his release. His play rate hasn't exactly gone down much over the few years he's been out, and he still has the highest win rate among supports.

MrHaZeYo1 votes

I never said he hasn't been meta. I'll take laning vs a thresh over a blitz any day tho cause of how easy it is to dodge his death sentence

Cloud2731 votes

{quoted}

I never said he hasn't been meta. I'll take laning vs a thresh over a blitz any day tho cause of how easy it is to dodge his death sentence

Ok fine. And what about my comment on his buggy 'q' hitbox? We all know it's buggy as hell and half the time it should miss it still ends up hitting anyways.

And yes it's easy to dodge, but I still think it's a little ridiculous how much range he gets with that ability. That should be nerfed.

MrHaZeYo1 votes

Hitboxes on a lot of champions are off. Think of Ashe's arrow or even Blitz's hook.

The range isn't that bad all considering, it's a slowish moving easy to predict easy to dodge, unless he predicts you're dodging in which case he deserves to hook you.

Zykklon B1 votes

Thresh Mains 2 Good

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