Nasus needs compensation buffs
By removing base AD from
's passive,
is getting nerfed. Moreover, none of 8.12 announced items suit him, in fact already superior
and
and are the ones that scale with bonus AD. I don't know why Riot decided to put these 2 and
as undisputed best juggernauts in almost all scenarios, but new changes only confirm that. Furthermore, new scuttle changes emphasize the early game pressure and
is undisputedly the weakest champion in the game at levels 1-7.
Without big gameplay changes to
, or a rework, I suggest a QoL buff.
As a 1 million+
main, peaking diamond even back in Season 6 (without S7 R buff), I state that
has to split push to be viable. He doesn't have any hard CC, nor dash, not even a MS boost in his kit, so his teamfighting is beyond terrible. That being said, his waveclear is too slow, the likes of
,
,
,
, even
pushes the waves faster, so it's safe to say that
is actually the slowest split pusher. Therefore, I feel like his Q needs to get %CD refund on successful CS (last hit). It could scale with skill levels (10% per Q level), so his laning phase stays pretty much the same while getting 50% Q CD in mid game while split pushing (Q max obviously).
This would improve him without increasing dueling and teamfight potential, and make him good at the only thing he's supposed to be.
the list goes on.
. Most counter {{champion: 75}} as he is super weak in the early game, however his late game is super good that he an 1v1 anyone late game. But we can't buff his q as it a scaling ability, so give it less CDR early game is just acceleration his late game earlier and his stacks would have no counter as most
is being balanced as his abilities can so so much damage to anyone even tanks but this come as at his early game to. So I hope you can see why