Teemo Re-Imagined Ability Kit

Stacona··3 votes·268 views

Disclaimer: This is is no way, shape, or form an official rework of any kind. This is simply a "what if" type of thing and giving Teemo something different that is not him now, while it may not be completely polarizing to what he does currently, it is almost an alternate reality version of Teemo's ability kit.

This however could spark some creative ideas for a potential Teemo rework down the road that Riot Games would not have thought of otherwise without someone writing words down in a digital space presenting fresh new ideas and a different perspective on Teemo. And yes, Teemo is an actual champion, not a "troll champion" or "meme champion".


Basic Attack Range: 575 units Attack Speed: 0.690 +4% per level Movement: 330 units per second Base Attack Damage: Very average to the typical marksman


Tactical Sweep (Passive): Whenever Teemo stands stills or remains inside brush, without taking damage, turns invisible after 1.5 seconds.

Upon exiting invisibility, Teemo increases his total movement speed by 60% for 1.5 seconds, champion or tower damage removes this effect. If Teemo stands still during this effect he will turn invisible immediately.

Blinding Dart (Q): Cooldown: 9/8.5/8/7.5/7 seconds; Cost: 80 mana; Range: 700 units Teemo fires a blinding dart at the target enemy, dealing 50/70/90/110/130(+60%AP) magic damage and blinding for 2 seconds, double damage against minions.

If Blinding Dart executes its target then 75% of the cooldown and cost is refunded.

Move Quick (W): Cooldown: 27/23/19/15/11 seconds; Cost: 40 mana Passive: Tactical Sweep's movement speed is permanently increased to 80/100/120/140/160%.

Active: Teemo gains 400% bonus movement speed for 0.75 second.

Toxic Mist (E): Cooldown: 11/9/7/5/3 seconds; Cost: 20/25/30/35/40 mana; Radius: 550 units Passive: Teemo deals 15/20/25/30/35(+25%AP) bonus magic damage on-hit.

Active: Teemo releases a toxic mist around him that remains in play for 4 seconds, slowing enemies down by 20%. Teemo's attacks deal an additional 5/15/25/35/45(+25%AP) bonus magic damage on-hit and poison his targets for 4 seconds, dealing 4/8/12/16/20(+20%AP) magic damage per second, against targets inside toxic mist.

Glowing Mushrooms (R): Cost: 50 mana; Vision Radius: 600/700/800 units Passive: Teemo stores a glowing mushroom every 30/22.5/15 seconds, up to a maximum of 3 at a time.

Active: Teemo places a glowing mushroom at his location or hold down the skill key to throw the glowing mushroom up to 600 / 850 / 1100 units away, requires 1.5 seconds for maximum throw, remaining in play for 180 seconds afterwards. Activating Glowing Mushrooms does not remove Teemo from invisibility or interrupts his movement.

If an enemy steps on a glowing mushroom, it will explode revealing and slowing by 50/60/70% for 4 seconds against struck enemies. If the glowing mushroom was in toxic mist or the target was below 25% health then it additionally deals 150/200/250(+160%AP) magic damage over 4 seconds. Struck minions and monsters are always dealt 75/100/125(+80%AP) magic damage over 4 seconds.


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