Reasonable Karthus buff.

Darth Sidiouss··2 votes·698 views

Allow him to move around during death and lower the total time from 7 seconds to 4 - 7 seconds. ( Seconds could rank up with each point put into R at 6 , 11 , 16 respectfully.) A much more interactive Karthus

There he is now viable mid again.

I dont play him at all but i never see the guy he could use a love tap here and there.

thoughts ?

11 Comments

Handy Sandy 3 votes

He was always viable..?

zarxus12342 votes

[{quoted}](name=Chroma Spell,realm=NA,application-id=3ErqAdtq,discussion-id=abgkpvhV,comment-id=0000,timestamp=2017-02-14T02:31:30.189+0000)

He was always viable..?

he is viable? karthus is really bad right now dude. so dont say stupid things such as he is viable.

Mecha MaIphite3 votes

What? How is he bad?

If you think Karthus is just an R bot who gets completely nullified just because someone built item 3814, you're not playing him correctly.

blackcat13001 votes

No it is the general lack of mobility, resilience, and complete reliance on team comp that makes him bad. Plus if you get interrupted on your ult you don't get a 50% off discount on the cool-down like other champs.

Plus late game he dose no damage to any tanky champs do to his low base damage. 40/60/80/100/120 (+30% Ability Power) Other champs do more damage and part of their damage is dealt as true damage.Leblanc Ahri

Handy Sandy 1 votes

What makes him not viable?

  • Usually doesn't need his ult to kill someone, item 3157 isn't an entire counter. A good karthus will wait for it to go down, or any other counters towards him, and then ult if he even has to.
  • Doesn't rely on his ult like other mages
  • Makes towerdives risky, that 4 man dive bot meta may give him a couple kills
  • Rylai's is nerfed? LAND HIS WALL.
  • Q can do over 500 damage lategame.
  • R can do around 1100 damage lategame.
  • Has an easy time snowballing
  • Safe laning phase
  • Can build full AP with no boots or zhonya's with little consequences as long as he dies in a good position
Jorencice3 votes

I say triple his Q damage.

Dark Nephthys1 votes

Reducing his time in his passive will really hurt him, that means if you died then you would have to use his ultimate the second you died or miss your chance, maybe you could get off 1 Q but still would hurt him. You don't see him much because of the meta, he is easy to jump onto and kill and with some Assassins being strong right now, it makes it hard for him. Also since he is a scaling mage that buys item 3027 item 3040 he is easy to counter/kill with the meta being towards snowballing with lethality etc.

Darth Sidiouss1 votes

he cant move when he dies hes forced to stay at one spot a huge fight can move from where u died the seconds missing would scale back up by 16 to compensate. For im guessing Riot limited him in the spot he died to prevent any over reliant after death damage.

Giving him the chance to move after death is a big impact on how he interacts with everything.

Dracocrash1 votes

by reasonable karthus buff do you mean crazy, stupid uneeded buff?

meowwow71 votes

i've had better times with his jungling especially power farming raptors and krugs at lvl2 after blue :3

blackcat13001 votes

hear is a reasonable buff revert wall of pain back to how it was in season 2 or

Before

Lay Waste Cost: 20/26/32/38/44 Mana Range: 875 Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies. Creates a delayed blast at Karthus' cursor position dealing 40/60/80/100/120 (+30% Ability Power) magic damage to each nearby enemy.If the blast hits only a single unit it deals double damage.

After

Lay Waste Cost: 20/26/32/38/44 Mana Range: 875 Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies. Creates a delayed blast at Karthus' cursor position dealing 40/60/80/100/120 (+30% Ability Power) magic damage to each nearby enemy this is doubles for champions and large jungle mobs.If the blast hits only a single unit it deals double damage and tripe damage to enemy champions and large jungle mobs.

Now you kill in 3-4 single target hits insted of 8-10 single target hits. 4.5-6 seconds to kill vs 12 to 15 seconds to kill. early single target damage 120 from 80 minus mr. most champs have about 500 bace health.

Their a buff so small you want notice it so long as you are doging his q's*[zombie-brand-mindblown]*

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