I dislike the fact Nasus lost most of his identity to become a generic meta jugg

Sasogwa··3 votes·437 views

Nasus used to be really the garbage early, great lategame champion ; he used to be the auto-Attack counter champion with his insane Attack speed slow (35-95% before, 17.5-47.5% now) Nowadays he feels kind of like a bulldozer. You don't really pick him for his "niche", you pick him just cause he's powerful as shit. Klepto + E max early makes him strong early then he transitions into a good midgame champion and then stays a kinda good lategame champion. (He's no longer that BAD lategame, the Q -50 % cd and the high % armor shred makes him quite good), he's no longer just midgame but still, it feels like there is no real niche or window of interactivity.

And I say that as a die hard Nasus main, I felt better when he was out of meta pick than feeling just like a sheep when I play him, despite having played him when he was admittedly garbage.

I'm not sure what changes would really work best to change that. Definitely klepto nerf, and maybe the R reducing Q cd should be 20/35/50%

9 Comments

Ahristocats3 votes

{quoted}

Nasus used to be great lategame champion

https://media.giphy.com/media/53lN577WPCFGM/giphy.gif

Sasogwa1 votes

[{quoted}](name=I am Rubick Sama,realm=EUW,application-id=3ErqAdtq,discussion-id=aYQZEUui,comment-id=0001,timestamp=2018-01-15T12:23:31.543+0000)

https://media.giphy.com/media/53lN577WPCFGM/giphy.gif

season 2

Ahristocats1 votes

nasus always sucked in late game

unless you have 2000 stacks to oneshot you will be kited, and have no damage against tanks, and in late game generally nasus has 600 stacks they made his E %armor shred to help him against tanks, before he had flat armor shred

he's somewhat better in late game now, but before it was worse and he's still bad in late game

Sasogwa1 votes

[{quoted}](name=I am Rubick Sama,realm=EUW,application-id=3ErqAdtq,discussion-id=aYQZEUui,comment-id=000100000000,timestamp=2018-01-15T12:47:55.187+0000)

nasus always sucked in late game

unless you have 2000 stacks to oneshot you will be kited, and have no damage against tanks, and in late game generally nasus has 600 stacks they made his E %armor shred to help him against tanks, before he had flat armor shred

he's somewhat better in late game now, but before it was worse and he's still bad in late game

He's not bad. He's not godlike either. He's just decent. Him having %pen, increased health and resistances, and overall good damage with his Q spam is good. He lacks the CC and utility other picks can bring, but he's definitely not an hinderance.

About season 2 / early s3, Nasus used to be good lategame because :

  • at the time, damage was less high
  • tanky items felt better (frozen heart, shurelia, GA, warmogs, fon.. stuff like that was so good at the time)
  • But mostly, his W had increased range and an average 65% attack speed slow and basically denied the other adc so hard it made on its own Nasus good in teamfight (and excel in duels against autoattack reliant champions). Retarded but true. It was like half of his lategame potential, stacks were good but kind of powder to the eyes compared to how good the attack speed slow used to be. (and mercurial scimitar and mikaels didnt exist)

And yes, that was a long time ago. Nasus was garbage lategame from mid-S3 to his most recent buffs on R Qcd + E

Azadethe1 votes

Just decent? taking 80% of a turret's HP in one hit is not "decent" Doing 2-2.5k HP in 1 auto attack even when built tank is not "decent"

Eedat1 votes

nasus always sucked in late game

Errrrr Nasus has always been strong in a 1v1 late but dogshit in team fights. Now he's strong in a 1v1 by the mid game and still trash in team fights. The most useful thing Nasus does in a teamfight is wither the enemy ADC

Eedat2 votes

The problem with Nasus is that they didn't fix any of his problems. He was always pretty strong in a 1v1 past laning phase but trash in team fights. So they buffed him but all they did was make him oppressive in a 1v1 outside like Illaoi and a few others but he's still shit in teamfights.

Doesn't help that Klepto + Coin start is making him come online too early. A played a game a few days ago where I got destroyed in lane as Nasus against Darius. My jungler tried ganking top at level 3 as a huge minion wave crashed into my tower (btw other jungle mains don't do this. This is probably the absolute worst time to gank) and Darius killed us both and got double buffs. Rest of laning went about the same I died another time as did my jungler. He took my tower and was up 30 farm. But then he have the mistake if leaving lane and letting me free stack for 5 minutes on a huge wave he shoved in. He came back after I finished Tri and Tabi be and some armor component. I decided to test my luck as the 1/3 Nasus against the 5/1 Darius. Pressed wither, popped ult, and then ran him down and absolutely destroyed him. He only got me to half HP. That is not a healthy design. Late game scalers should be punished for getting shut down early

One of the things that was keeping his early game in check was being a Triforce user which is very expensive and takes a long time to rush. Klepto + Coin is allowing him to get his Tri too early. Add to that he saves gold from magical footwear and has biscuit delivery to make his early game safer. The new runes just worked out in his favor overall.

I think a nerf of Klepto will help a lot. Pretty much all Klepto users are overperforming so this isn't limited to Nasus. I also think if the changes coming to support items prevent him from starting coin that will help too

NocturnalSheild1 votes

Psh. As a jungle Nasus fan nothing is better then stacking dark harvest and going around 1 shotting people as full AD Nasus.

AmetDeCrypt1 votes

I think of it this way. now he's more interactive than just "don't get in his range or he'll slow you forever and chunk you all your health and then keep farming until 53 minutes" you should be happy susan isn't as boring anymore man.

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