Brainstorming for Veigar possible changes
Intro : Several topics have already underlined how Veigar was fine balancing-wise, but not fine gameplay-wise aka he has enough CC and damage to be viable, but his skillset being delayed in his core spells (W, E) makes him extremely unrewarding, depending on his opponents doing mistakes or teammates being there to setup Veigar. Basically he has very little play/carry by himself potential.
I'm creating this topic here to assemble all the ideas I've seen/ thought of and see your suggestions. If you were in the balance team, what would you do to Veigar?
List of the ideas I've seen/thought of :
- Full revert Not really feasible, it's basically saying screw Riot, let's go back to before and ignore the complaints about counterplay
- Q revert -Q cooldown change From 7/6.5/6/5.5/5 to 8/7/6/5/4 (basically the Nasus Q cooldown and also the pre-changes Veigar Q cooldown)
- E revert
- Faster W Cast time 0.5s -> 0.25s Delay 1.25 -> 1s? 0.75s?
- Faster E Total delay 0.75s -> 0.5s (description doesn't say it but 0.25s cast time is included in the warnings making it overall a 0.75s and not 0.5s delay)
- ** Special interactions with spells inside cage** If Q goes through cage and hits an enemy inside, he is stunned for X seconds W has a bigger radius inside cage (and possibly slows for a little amount -25%?-)
- ** E is a black hole ** E now drags in targets towards the center of the event horizon Possible balancing : Attraction strength depends on Veigar's ability power (to limit Veigar support) ; possible removal of the edge of the cage
- **R is a black hole ** Basically, this is kinda harsh because we completely scrap the fact Veigar was the archetype of the burst mage and completely rework him into a control mage. R is now an Anivia's-R-sized? black hole lasting for x seconds, dragging ennemies in, attraction strength depending on Veigar's ability power (to limit the effectiveness of supp veig), dealing damage/second (+ratio). It also deviates skillshots due to its attraction [amount of attraction for skillshots is, let's say, doubled because missile speed are usually significantly higher than champion's movespeeds]. Option : Once the black hole ends, it explodes dealing X damage (+ratio, + possible ratio on opponent's AP?) This R rework would however significantly help with Veigar stunning and placing W, while keeping a very fair amount of counterplay and ult would have a big cooldown anyway.
- E's delay depends on Veigar's AP
Delay 0-250AP : 0.75s
250-500AP : 0.5s
500+ AP : 0.25s
Since the most problematic pick in competitive was Veigar support, due to his E, this would only change Veigar mid and he needs to get a bunch of AP before his stun becomes so dangerous. It also gives time to Veigar's opponents to have a choice with their itemisation (if they wanna go
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) - W's delay depends on Veigar's AP Same idea but for his W. -** No changes at all **- Which is a bit sad. And I want to say that if no champions needed changes, there wouldn't be any balance changes patches. And that a small change does not mean the end of the world and turning a champion into insta-OP or insta-garbage. But that's your choice.
And..that's it for my suggestions.
Note: The changes can include several of these, or only one. If you have any other ideas to submit, don't hesitate, I created this topic for that purpose ! ALSO, we're not forced to do a straight buff to Veigar. If we give him more power, we can retreat some other power - like damage, or stun duration/cage duration - from him to "compensate". (ok I'm aware that a lot of us (including me) are angry at Riot's "compensating" but it's still a thing).
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I feel he is foremost a burst mage (one of the most damaging, potentially) with control capabilities on the side (poke, cc, zone control)
