@Riot I'll spell out the issue clearly

Photos of Ghosts··38 votes·1,471 views

#-Botlane gives dragon control #-Botlane has the squishiest turret, easy to get first turret gold #-Botlane has the highest number of possible kills per roam #-Botlane is where the ADC stays, trying to farm up to provide his team's DPS #-Botlane is where you can find duo vs double solo #-Botlane GETS AUTOFILLED.

10 Comments

Spoofghoul9 votes

[{quoted}](name=Photos of Ghosts,realm=EUW,application-id=3ErqAdtq,discussion-id=aWun6Ryg,comment-id=,timestamp=2017-01-02T00:00:03.011+0000)

  1. #-Botlane gives dragon control
  2. #-Botlane has the squishiest turret, easy to get first turret gold
  3. #-Botlane has the highest number of possible kills per roam
  4. #-Botlane is where the ADC stays, trying to farm up to provide his team's DPS
  5. #-Botlane is where you can find duo vs double solo
  6. #-Botlane GETS AUTOFILLED.

Ok ill address them one by one !

  1. Make herald a better objective, give it a defensive team wide buff make it spawn 3 times or something, finally something worth trading
  2. Buff the goddamn turrets all round, then give bot turret it's fortification back
  3. Yea, change the meta? 2 mid? i guess this will always be a thing
  4. Yes bot is where the ADC lurks, and we all know they put the game on a timer because once they get 3+ items it's game over for the rest of us, maybe do something about armorpen, lifesteal, and possibly crit/runaans so they scale less ridiculous, give them better early & mid game game power in return, id they didn't put the game on such a hard timer we wouldn't have to power rape them into oblivion to give us more time before they reach god status.
  5. This one already has a solution, the duo get's matched vs a better team, however if they play like shit together they drag the other 3 with them brilliant really. . . maybe just get rid of duo and put them in flex queue
  6. First of all FUCK AUTOFILL second, you can just play support more often it fixes the bottleneck and gives autofill protection, yes i know it still sucks i also rather it be removed

The main problem with the last 3 points though, is the power the ADC gets come late game, therefore their impact is bigger then any other role, if this were toned down late but buffed early and they were more in line with other classes/roles those 3 points would be largely fixed

first and second point is also an easy fix to do

The only thing which is not really fixable is point 3 because it's meta dependent but by addressing the later points, re balancing ADC power curve this might change too who knows, if they are stronger early and mid game it will at least be a more risky thing to try and take advantage off

SteeIHeart3 votes

[deleted]

KorZod3 votes

(assuming we're ignoring boots in item counts), a post BF sword ADC is about the same as everybody else in terms of power. But a zeal + BF adc is far weaker than almost any other item and a half build, and an IE + Zeal is finally something, but still feels a little worse than 2 full tank items (sunfire/randuin) or 2 AP items (Morello/ludens). 3 Items feels even slower because you're not hitting harder, just faster. Now compare that to a tank top of Sunfire/Randuins/SV or something like that, or an AP mid of Morello/ludens/Rabadons. At 4 items (presumably double zeal + IE and BT) you finally feel like you're hitting hard against squishies, except by now you also need a LW to deal with tanks. So at 4 and a half items, you're finally able to do buckets in teamfights, except at this point the AP mid has Morello/ludens/void/rabadons and possibly zhonyas, the toplane tank has Sunfires, Randuins, Spirit Visage, and some mix of GA, IBG, ZZ'rot, Warmogs, Locket, Knights Vow, etc.

This is the biggest reason why ability dependent ADC's (vayne RQ crits, Cait headshots, Twitch stealth ults) are some of the stronger ones right now, as opposed to purely auto-attacking ones (sivir, ashe, Trist). Those top 3 have abilities which give artificially high AD, making up for what they lack as part of their build, through Vayne and Twitch ults, cait's traps and headshots, and they all get false "burst" from those interactions with crit.

Brutalitops012 votes

In other words, give bot lane turret the Fortification buff again (bonus Armor and MR before 8 minutes) and stop the bot lane parties so that ADCs can be actually useful before 50 minutes.

Suspicious Xebra2 votes

If they made solo/duo queue just solo queue then the duo v double solo situation would go away. When flex queue exists, i dont see why we need solo/duo queue

Unlucky472 votes

Bot lane also has the most ridiculous champions as far as damage

AirKingNeo1 votes

-Botlane is where you can find duo vs double solo

Well that's arbitrary.

Regarding a few things. I feel bot turret should actually get fortification longer. The rest is fine, especially considering that saying the DPS being bot makes it more relevant for ganks. That's uncontrollable.

AirKingNeo1 votes

Arbitrary, meaning random or by chance. It is by random/by chance that there is a duo teammates bot lane compared to yours with two solo.

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