The free 5 damage against minions should probably come back
I've noticed that a lot of AP champs that I played had a somewhat difficult, but still doable time csing under turret pre patch. After the patch I've noticed that I've been missing so much cs because the minions keep surviving the auto attacks with less than 5 hp. It's not a problem for champs that build AD early on, but for a lot of AP champs (Leblanc, Ahri, Liss, etc.) this small change seems to be huge.
The reasoning in the patch notes was:
We were worried that the removal of old runes and masteries would make last-hitting too hard, so we gave all champion attacks a bonus 5 damage against lane minions. Over time, it's become clear this wasn't necessary, so we're reverting that change
https://na.leagueoflegends.com/en/news/game-updates/patch/patch-84-notes
I'm not really a fan of this reasoning because I thought it was a good change to help players get cs more easily. Especially in the lower elos, where cs can be low as hell already to start with, it was a good change for players that have a harder time getting cs. I'm sure higher skilled players don't need the 5 damage as much, but I think the damage is huge for a lot of champs and especially for players that are less skilled at the game. The change didn't seem to be hurting the game at all so I think taking out this mechanic was unnecessary.
had to do that even before patch 8.4 ...
be like :^)
. For a mage, he has a fantastic auto attack, it's very fluid and feels great.
in particular should probably get an updated auto, because 1. She can't farm with an ability early on like
has the best Auto attack animation out of all the AP champions with ranged AA.
. Maybe
too but not as good as those 2
/ 
so mages could receive the help needed without impacting AD.
... you see, we already get a lot of adaptive damage from runes.
Starting with
fixes this for most champions i think