Can we make it so Ezreal isn't completely useless late game?
I'm aware some champions are supposed to fall off, but Ezreal has a problem no other adc has (actually you could argue Vayne has this problem too, but unlike Ezreal Vayne has stealth to sneak past the front line and she actually has a way to get rid of tanks so it's not as big of an issue for her). Ezreal lacks a way to threaten the backline. All of his abilities can be blocked by a tank or rendered completely useless by certain abilities (Yasuo windwall, Braum shield). You literally just block his abilities for your squishies and there's NOTHING he can do about it (they're also super easy to dodge).
, Runeglaive, Kleptomancy (and much more) have all been altered in some way solely because of Ezreal. Especially considering he can completely escape
(and much more) even after he gets hit by the ability. Ezreal shouldn't be allowed to be strong in his current state. Having on-hit effects on a very low cooldown, very reliable, very high damage, very low mana cost ranged ability is far from healthy.
stacking E
mixed damage AA's with heavy caster influences
great teamfighting, goes great with any kind of AD
power lies heavily in ult, especially for teamfights