Ranked needs to be changed imo.

Krytoric··1 votes·333 views

before i say anything, im around gold/plat elo and im perfectly happy being here but its sad to see how ranked works in this game, but:

Its so dumb how ranked is based off of winning, i say this all the time but people in this game dont work well as a team, its all about individual performance in games and if you can solo carry, im saying this because i just played 2 ranked games (lost both) and in one i was autofilled to support and i never play that role, no one switched with me and i lost more LP that game then i have in any of my other ones, and then the last game i lost, we had a 10k gold lead, and my entire team stopped grouping, we won like 3-4 5v5s and then they all split up and we lost, its so stupid that i got punished twice in a row for stuff that i cant control.

Individually good players will climb, bad players will stay lower in the ranks, it would be so easy to base LP gain / loss off of wards placed, wards cleared, objectives helped with (baron, drag, towers, inhibs) kills, deaths, assists, CS numbers, damage dealt, damage taken, damage mitigated (with shields or heals or whatever) and have if you win / lose affect it less.

I.E: if someone goes like 6/2/12 - good cs, helped take a few towers, helped with drags and they won - give them a good amount of LP and in the same game someone went like 2/9/6 - bad cs, took 1 tower and didnt help with drags and they won - give them less

or if they lose with the same stats, make the person who played well AT LEAST lose less LP, cause then its not as punishing to have a bad team mate or team mates.

Also turn autofill off in ranked, its about who can win in their lanes and im hindering people by being put support or top, i will always put my team at a disadvantage because i dont know what im doing.

5 Comments

hsojbabe1 votes

Autofill speeds up the matchmaking. i agree with the idea of rewarding the good and bad players however, If there are rewards for most turrets gotten, people will just become toxic over it like kill stealing.. even worse, you will have people csing rather than helping the team or doing actual objectives like dragons and turrets. The LP rewards WILL be replaced with new ones (blue essence) in S8 so it will all be different anyways.

Krytoric1 votes

huh thats weird, i havent heard about the blue essence thing, that sounds interesting :o

Stained Spear1 votes

{quoted}

Autofill speeds up the matchmaking. i agree with the idea of rewarding the good and bad players however, If there are rewards for most turrets gotten, people will just become toxic over it like kill stealing.. even worse, you will have people csing rather than helping the team or doing actual objectives like dragons and turrets. The LP rewards WILL be replaced with new ones (blue essence) in S8 so it will all be different anyways.

That's ip getting replaced with blue essence, not LP

Quepha1 votes

{quoted}

it would be so easy to base LP gain / loss off of wards placed, wards cleared, objectives helped with (baron, drag, towers, inhibs) kills, deaths, assists, CS numbers, damage dealt, damage taken, damage mitigated (with shields or heals or whatever) and have if you win / lose affect it less.

Joke of the day, everybody!

Guren2751 votes

Basing it off of stats is pretty retarded.

In a lot of games as Veigar for example, I don't really have to focus on doing tons of damage, but can instead just be tanky and not feed, knowing that as long as I play consistently my team will win. But by your metrics I would need to gain less LP because... I don't win the game in a specific way that you like?

Basing it off of wins makes sense. There are far too many situations where you're furthering your teams ability to win by sacrificing your own stats.

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