Towers are insanely bad

Krytoric··189 votes·4,701 views

i know we're all beating a dead horse when we say this but GOD towers are bad.

I played a game as cho'gath today and had 6.4k hp at 25 mins, the tower was hitting me fully ramped up for like 104 damage (i think) cause i also had like 270+ armor

but seriously? that means 25 mins into a game, i could've tanked around 60 tower shots, thats absolutely insane and shouldn't even be close to being like that.

And i know that its full tank stats, but thats not uncommon at all on the majority of tanks atm

Also side note, demolish is such a bad idea on top of the fact that towers do no damage and already take a stupid amount of damage

79 Comments

Built to Tylt64 votes

This game doesn't have towers..... You in the wrong MOBA.

Jet Sett15 votes

I mean towers are pretty shitty, but they are kinda there for the first 7 minutes.

Velzard of Koz28 votes

Indeed, their rendering decreases my performance. Wish they'd use less polygons on something so unsignificant. But they are still not hidden If you use the option in settings to hide ambient critters.

Tails901619 votes

5 minutes*. That's when the 50% damage reduction drops, and you'll most likely lose your turret at 6 minutes.

InfinitexMortal6 votes

Bot turret doesnt even have the 50% dmg reduction XD ive seen them taken at 4 minutes

Tails90162 votes

I keep forgetting about that, 4 mins is reasonable for bot

Terozu2 votes

Stretching it a bit there lol.

xDogMeatx6 votes

{quoted}

I mean towers are pretty shitty, but they are kinda there for the first 7 minutes.

whats a tower lol i mean wheres the true damage laser after a tank takes x number of shots that would stop that dumbness and make a tower a tower

Xilixer4 votes

{quoted}

I mean towers are pretty shitty, but they are kinda there for the first 7 minutes.

it's kinda sad how true this is. after about that time the enemy can easily dive and get out alive without much trouble.

ApexInTheCircle33 votes

Riot doesn't care, like at all. Shorter games are what they've wanted for a long time now, and now they're getting it. While games on average might not be much shorter, they're sure as fuck decided by the 10 minute mark. Especially with these horrible runes they have which allow for snowballing to a level that we've never seen in previous seasons.

Darkeus12 votes

I want to play longer games. I invested in MOBAs BECAUSE of that long game. It is why I don't play HotS. I like the laning phase. I like the back and forth struggle.

It really does not exist anymore. Every game is a stomp.

T4underbolt1 votes

True, HotS games are shorter, but on the other hand they are packed with action all the time. There is barely a moment where you wouldnt fight for something.

Darkeus2 votes

{quoted}

True, HotS games are shorter, but on the other hand they are packed with action all the time. There is barely a moment where you wouldnt fight for something.

Yeah, I guess in hindsight that is a bad game to compare it too. Different goals in the game. It is built around that shorter game.

GD Reaper12 votes

True, if people want short competitive games they can play Overwatch or Battlerite even. Riot is trying to change the game to be short when those who did like league liked the long, even games. My friends and I had 2 separate games that went so long there were like 2-3 barons and they were ridiculously close, and even the one of those we lost was more fun than I have had in all the 20-25 minute stomps I've had in the last 4 days combined. League should be about outplaying your opponent the whole way through the game, not getting a slight lead and then winning after that without even having to try.

BladeSingularity8 votes

Maybe the towers should get tanker stats that decrease with the number of nearby champions? That would slow down tower taking, but I can also tell it would cause an increase in 4-man ganks, in which case ... is the bot tower still weaker than the mid and top towers? If it is, revert those changes.

Just a suggestion, and not a great one, but hopefully this will get us thinking of ideas.

Silverjust11 votes

They dont want to impact splitpushers, so maybe it should be reversed, the more enemies are around the tankier the tower gets. In that case more people should still take a tower faster than fewer people, but 4-5 man ganks and stomps would be nerfed

BladeSingularity5 votes

Oh, that definitely makes more sense. Hmm ... hopefully it would mean I don't have to deal with the constant 4-5 man bot gank...

CØulrophobia7 votes

Riot should make turets do base physical damage+ %maxHP magic(or true) dmg, so tanks can not act like there is no turet at all.

Alimentateur6 votes

Towers idealy should deal massive amounts of True Damage, shouldn't take so long to decide whom to shoot and always have a range that includes the safety of thus who try and defend it .. not like draven just standing outside of the range killing everyone under turret @3min into the match

General Esdeath 6 votes

Towers? You mean frozen enemy assets?

Subdue5 votes

25 Minutes is 5 minutes away from the average game length. What's wrong with someone playing one of the beefiest of tanks, nearly full build, being able to tank a lot of tower shots? Who wants to play 50 minute long games?

Bob the Toastr26 votes

I do.

EkyonKun20 votes

Me too.

Karunamon13 votes

Me three.

marpatt1124 votes

{quoted}

Me three.

Me jhin

koshkyra11 votes

Me five.

General Esdeath 4 votes

Me sixth

AMYS GRAVE3 votes

Me Seventh.

Jet Sett5 votes

At least sometimes. That way we can start balancing out the "late-game" carries that spike at 20 minutes now.

inplane9 votes

{quoted}

25 Minutes is 5 minutes away from the average game length. What's wrong with someone playing one of the beefiest of tanks, nearly full build, being able to tank a lot of tower shots? Who wants to play 50 minute long games?

Me six.

BladeSingularity5 votes

I would too ... I remember my longest game ever (approx 70 min) happily - I broke my personal cs score record and every team fight felt fair instead of a one-sided stomp.

SpecterVonBaren5 votes

I am perfectly fine with what you're describing happening. If tanks are going to die to carries in a few seconds thanks to one item nullifying most of their defense purchases then I think it's FANTASTIC that they can at least tank towers.

What I hate is champions that have barely invested in defense or have no defenses just being able to jump under a turret and kill someone and then walk away with barely any damage on them, or using multiple dashes and speed boosts to take one hit in the entire exchange, or turrets getting melted in seconds. THAT'S what I hate.

Krytoric1 votes

{quoted}

I am perfectly fine with what you're describing happening. If tanks are going to die to carries in a few seconds thanks to one item nullifying most of their defense purchases then I think it's FANTASTIC that they can at least tank towers.

What I hate is champions that have barely invested in defense or have no defenses just being able to jump under a turret and kill someone and then walk away with barely any damage on them, or using multiple dashes and speed boosts to take one hit in the entire exchange, or turrets getting melted in seconds. THAT'S what I hate.

i totally agree, i dont think tanks shouldn't be able to tank towers, but to the extent they're able to do it isn't okay imo, taking 60 tower shots (in theory) shouldn't be allowed, that is pretty much saying that i have time to sit under tower during a team fight, tank a tower (or 2) while fighting champions, when towers should be there to kinda be a mini safe haven, tower dives shouldn't be as simple as walking under it and start fighting ya feel?

SpecterVonBaren1 votes

Indeed. I'm more saying that I think the idea of buffing towers with damage specifically for dealing with tanks (Like true damage or % max health damage) is the wrong way to go about it as it would weaken one of their strengths in the late game. Instead the buff to turrets should either be target agnostic or it should be something that would specifically punish the kinds of champions that use a lot of mobility moves to get in and out from under the turret so fast they take barely any damage.

If the buff was target agnostic then tanks wouldn't be able to stand under turrets for as long but still be able to tank them far better than anyone else.

invisiblecat13 votes

This issues isn't that towers are weak, but that they can't be buffed If Riot was to buff towers, the amount of effort it takes to destroy one is not worth the little gold you get (besides the first tower gold) This would mean that it would be more gold efficient to keep the tower alive to deny your enemy laner more gold than the gold you would receive for destroying that tower This means that people would not destroy towers (beyond the first one) until laning phase ends, where map pressure is more important than kills and cs

In order for Riot to fix this, they would need to buff towers, AND the gold they give This way it is worth spending the extra 30 - 60 seconds to destroy them, rather than denying more cs

Ice Boy 2143 votes

Towers are there so people don't get to the opposing nexus in 10 minutes, cause that's what would happen if towers were any weaker. They should be stronger or at least fire faster. They're pretty useless after level 6.

Silverjust2 votes

I have the feeling towers have more problems focusing recently

Hópe2 votes

Yeah i dont understand the increase in health buff they did to towers... It.. didnt do anything

Swarovsko2 votes

Enemy bot lane goes back to base at 6 minutes, when they return their turret has lost 45% hp. Towers are just ridiculous right now.

InfinitexMortal2 votes

Unless the enemy jg shows up as soon as they recall then goodbye turret. [sg-lulu]

SirLapse2 votes

Feeding your lane does allow them more pressure against towers and not knowing when to back adds onto this. Many times a player will just back when they enemy is already there to shove it in or thinks "It won't hurt me that much" only to find their tower chunked down. Bot lane is punished the hardest for bad decision making like this, then mid lane, and finally top lane where usually you have much less aggressive trades in lane from the higher overall health pools.

Blaming the towers for being bad instead of being able to stabilize the lane enough to not lose it in the first place (or in other words, go even/win in lane) is the real problem, and it's even worse in preseason where people have less of an idea of what they're doing or supposed to do in the lane. We've already historically seen the same stuff in every preseason, it's getting exhausting seeing it year after year and people just forget how preseason usually is.

commit an hero2 votes

Let's not forget that trying to defend an inner turret is literally pointless. Most games you'll just have to concede the turret because it's so hard to defend.

sddghyufjasdklhu2 votes

had a vayne top against my shen, i taunted her into the turret, and hit her with my q once around level 8 and she tanked up 3 tower shots and came out with more hp than me (she was above 50% ending and I was below 50%) that should never happen. Riot is fucking up this game, and they need to do something about it starting with nerfing adc power spike and buffing bruiser power spike. Right now, bruisers have no power spike and adc's are gods at 15-20 minutes if not sooner.

MeBuffULongTime2 votes

I want turrets to be terrifying and actually feel like an achievement to destroy, these currents fall over too easy

SilentBomber2 votes

Honestly,the game is in such a bad state where you can get dived easily and lose your tower fast.Even after that small towers' buff the problem hasn't been solved because champions have great damage.

One more reason that towers are lost easily are because of certain oppressive matchups.If you go for example Caitlyn + Leona you are likely to get tower fast,because Sona is too squishy and dies all the time.

If you play Jax and lane against Teemo and enemy's got a Rammus jungle you are likely to lose lane and tower fast again.I believe that Lack of counterplay is one of the reasons towers are lost so easily.

Terozu2 votes

I tanked a turret from full health to destroyed as Jax. I WAS NOT BUILDING TANK.

XxDRAGONsAK47xX2 votes

Leona can tank like 6 towers shots at level 4.

And you can destroy bot lane turret at 7 minutes.

Bewitching Zoe2 votes

the game has lost most of its appeal i was looking forward to spending like 50 bucks on winter skins but now i will buy games on steam instead, cause ill actually have fun playing those.

Battalion1 votes

I would happily see turrets gain a item 3153 type passive on every hit. Where turrets do their damage + 8% Max HP per hit after 15 minutes.

Junkyard2 votes

I'd like to point out that item 3153 is 8% CURRENT health, not 8% max health. But 8% current health would work equally as well

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