Zed Numbers Change (Reduce Early Lane Poke/Increase Burst with Ultimate)
Q- Razor Shuriken
- Damage reduced to 55/80/105/130/155 (+70% bonus AD) from 75/115/155/195/235 (+100% bonus AD)
- Secondary Damage reduced to 30/45/60/75/90 (+45% bonus AD) from 45/69/93/117/141 (+60% bonus AD)
- Cool Down increased to 8/7.5/7/6.5/6 seconds from 6 seconds at all ranks
- If Razor Shuriken hits a target with Death Mark, they shred 10/12.5/15/17.5/20% of their bonus armor, stacking up to two times, and the cool down is reduced by 1 second for each shuriken that hits
- Razor Shurikens still deal 50% damage and restore energy. Now notes additional razor shurikens that hit the same target deal 50% less damage from the last shuriken
W- Living Shadow
- Can now store up to 2 charges
- Zed cannot use another Living Shadow charge until he has already teleported using the most recent Living Shadow
- Replicated Razor Shurikens now also reduce the cool down of Living Shadow by 1 second each time a replicated shuriken hits an enemy champion
- Cool Down increased to 19/18/17/16/15 seconds from 18/17/16/15/14 seconds
E- Shadow Slash
- Cool Down is now halved if it hits a target marked with Death Mark
R- Death Mark
- Damage dealt increased to 100% AD plus 30/50/70% of damage dealt during Death Mark from 100% AD plus 20/35/50% of damage dealt during Death Mark
- The target now has Grievous Wounds for the duration of Death Mark
- Cool Down increased to 130/105/80 seconds from 120/100/80 seconds
- Range increased to 700 from 625
This will help Zed burst down a single target at the cost of his extremely aggressive laning phase. It will also give him a higher skill ceiling through potential Triple Shurikens and Double Shadows.