Roles in order of ability to potentially carry games.

Rock MD··7 votes·1,721 views

Before we get into this, here's my definition of carrying.

Carrying is the act of making plays outside of the normal realm of your responsibilities in order to win the game. In other words, taking initiative. Making stuff happen around the map. Going above and beyond what gets you carried.

And I've seen a lot of crazy shit from team carries, so here's, in order, the roles best suited for carrying.


1 - Jungle

Let's be honest, nobody is surprised by this one. Jungle has the easiest access to all lanes and he has Smite. You also don't see him on the map most of the time before he shows up in a lane delivering damage, CC, or a combination of both of them. This allows for unparalleled objective control as the jungler can surprise you, force you back, and then take a tower, dragon, or Rift Herald. Junglers have the ability to get their own lanes ahead as well and, after a few tank items, can dominate teamfights too with a well played catch (like Zac, Gragas, or Jarvan). Their entire kits are often loaded with playmaking tools and junglers are either Fiddlesticks/Yi or the first characters in the fight.

2/3 - Support/Mid

This one should be surprising. A lot of it is dependent on the champions played, but support and mid are, IMO, vying for second place.

Supports have a high potential to carry because, like junglers, they have a high ability to make plays. With champions like Leona, Nami, and Thresh, bot laner are dependent on these champions to force fights and get kills. I rate them not nearly as high as junglers because supports are more tied to a lane than junglers. They also often come with a level disadvantage and their need to usually stay by their carries in 5v5 teamfights. However, in the midgame there is nobody I see rack up a higher body count than a competent Leona pushing for objectives in every lane. And again, while they're more tied to a lane than junglers they are less tied to laning than anyone else, meaning it's ok for supports to roam far more frequently than anyone else. The best and worst example of carrying from experience is Bard, because while his entire kit is one big play, its so open ended people fail at playing him because there were 3 other possible actions he could've taken with his ultimate that would've had better results.

Unless your support is Soraka and your midlaner is Twisted Fate, I personally rate mid just under support. Mid is full of champions that have fantastic abilities and kits. The problem? You're a squishy champion with (usually) awkward/delayed self-peel aside from "well just kill them faster". This means you have to play carefully and mind the rules of engagement. Sit behind your tanks and poke until the teamfight begins, and once the huge spells are burned then you're able to go in and deal consistent damage. Sure, as Ziggs you can get that game-winning ultimate on both their carries and win the teamfights, and there is far more open ended gameplay than the two other roles, but it's not as consistent with safer champions. The real carry potential comes from you having the 2nd most lane access behind the jungler. This allows for picking up easy kills on botlane through a well timed roam or taking a dragon with your jungler while their team is none the wiser.

And before anyone asks, I think the champion that has the most carry potential for mid is LeBlanc. So then why does she fall off? Because late-game her only option in teamfights is to carry. If she cannot do that, any teamfighting mage even with a gold deficit of 50-100 less cs will likely be more useful than her.

4 - Top

A majority of top's gameplay comes from one thing - teleport. Teleport is a fantastic summoner spell that allows them to deliver basically jungler presence from anywhere on the map. The catch? It's slow to activate and it comes with a hefty cooldown. Of course, top laners have other tools to win fights, but none is nearly as prevalent as TP. However, even recently I've seen some fantastic playmaking come from top, in the form of ballsy Lissandra players, Kennens, and Malphites. Top lane as a whole though is wrought with champions who don't make plays but follow up on them. Champions like Renekton or Irelia, staple toplaners, don't have much carry potential outside of zoning in lane and in teamfights and splitpushing.

5 - ADC

I know what you're thinking. How could a champion with so much raw damage be rated so low on their ability to carry? Refer to the top section. It's their job deal tons of damage and win teamfights. An AD that is dishing out damage is simply doing what they're designed to do. They're constrained by the same laws that say squishies need to sit back and wait for all the mobility/CC to blown, and then they can go in and rack up a body count. So what makes me so sure of this?

Corki. As soon as Corki got some serious playmaking tools he was moved to midlane.

But for the most part, ADCs are just doing their job. Cait is supposed to drop traps under your tower and then auto you when you step on them. Ezreal is supposed to Q you incessantly. There are a few exceptions, namely the utility champions and Lucian. The utility champions, such as Ashe, have spells like ECA that allow for picks on unsuspecting midlaners or caught out supports. And in Lucian's case, he simply picks them out by overwhelming them with damage and mobility.


Keep in mind, this is only carry potential. This doesn't mean your role is the easiest to get carried on nor the hardest. This is just the roles I've seen have the easiest time carrying games.

13 Comments

Only Play Darius3 votes

All my high elo friends tells me Jungle and Support are the two easiest roles to win games with, while top comes dead last and is often the role that no one really mains but just puts up with.

Rock MD1 votes

[{quoted}](name=Jelly Mac,realm=NA,application-id=3ErqAdtq,discussion-id=aBOweyLc,comment-id=0002,timestamp=2016-08-24T18:31:35.842+0000)

All my high elo friends tells me Jungle and Support are the two easiest roles to win games with, while top comes dead last and is often the role that no one really mains but just puts up with.

Pretty much.

Top has some dedicated players and support is probably the least popular but jungle and support win games pretty easy if you're any good.

Nahui2 votes

I actually find Mid to have more impact than jungle because mid has almost an equal if not more range of influence. They have direct control over a lane with champions designed to snowball. They have quick roaming potential to both top and bot lane with scuttle as an option to boost it. They have open access to all sides of the jungle to collapse when necessary.

Over extension is more difficult so it can be harder to shut down a mid laner via ganks since the range of danger is much smaller.

Mid tends to have higher Damage than junglers so the ganks overall tend to be stronger. While the jungle has more opportunities to gank, I believe mid has an overall deadlier gank and covers about as much territory if not more than a jungler.

A snowballing jungler still has objectives to time and a jungle to clear to advance. A snowballing mid laner can often shove lane easily due to the typical mid laner kit as well as forcing recalls/kills mid lane due to high burst kits and engages. This allows for more fluid ganks. Therefore mid laners often have a less rigid ganking "schedule."

Just my two cents.

Rock MD1 votes

{quoted}

I actually find Mid to have more impact than jungle because mid has almost an equal if not more range of influence. They have direct control over a lane with champions designed to snowball. They have quick roaming potential to both top and bot lane with scuttle as an option to boost it. They have open access to all sides of the jungle to collapse when necessary.

Over extension is more difficult so it can be harder to shut down a mid laner via ganks since the range of danger is much smaller.

Mid tends to have higher Damage than junglers so the ganks overall tend to be stronger. While the jungle has more opportunities to gank, I believe mid has an overall deadlier gank and covers about as much territory if not more than a jungler.

A snowballing jungler still has objectives to time and a jungle to clear to advance. A snowballing mid laner can often shove lane easily due to the typical mid laner kit as well as forcing recalls/kills mid lane due to high burst kits and engages. This allows for more fluid ganks. Therefore mid laners often have a less rigid ganking "schedule."

Just my two cents.

Mid really can't gank pre-6 unless it's a desperate Katarina.

Mid also doesn't have the objective control, particularly over Baron and dragon, nor do they have the smite that allows for objective steals.

They have better influence but not as frequent influence. Again, this is the TP clause because its often on a very high CD (Twisted Fate/Taliyah ultimate), and it's extremely risky for them to do it without an ultimate. Gragas/Vi/Sejuani, for example, aren't hampered by this because of their tankiness and strong CC outside of their ultimates. Junglers also have the ability to stick their neck out in skirmishes to fish for plays with ease.

Mid can carry hard but it's not nearly the caliber of a hard jungle carry.

Nahui1 votes

I'd say mid has equal objective control as jungle. Minus the stealing potential, the two objectives are in a direct roamable radius. I wouldn't define a smite as a condition for a hard carry.

I agree, pre six the mid laner typically has no ganking presence but post 6, their presence spikes hard. Champions like Talon, Zed, LB, Ahri, lux, Viktor, etc are known for it frequently due to high mobility or great range/damage. But junglers pre 6 tend not to complete fully effective ganks either. They're typically mind games and possibly burning summoned. Rarely do they result in kills and objectives unless overextension is great.

I do see your points though. I don't necessarily agree with them, but they are valid. To each their own, however in my experiences, mid tends to be the early-mid game powerhouse and snowballer. It's why I main mid because I trust no one else to do this (not trying to brag about skill, but it's human nature to typically trust your known skill than someone else's possible skill.)

Eedat2 votes

It's their job to carry

so what your saying is that since its LITERALLY THEIR JOB TO CARRY, they cant carry? What the actual fuck am I reading?

And second, NO that is not the ONLY job of an ADC. ADCs jobs also include high single target DPS for taking down neutral objective quickly. It also includes ranged DPS from a relatively safe distance for sieging objectives.

But hurr durr its the ADCs job to do damage! Using your exact same logic "but its the junglers job to gank! Its the junglers job to smite!" "It's the mid laners job to do damage!" "but its the supports job to bring utility!" could go on and on using your exact logic to destroy your own arguments. So according to you, an AP carry mid cant actually carry because its their job to carry? Like what the fuck? They can't carry because they're a carry?

ADC is an absolutely essential part of a team and by far the role that has undergone the least amount of change because of it. Every other role has undergone massive swings in what they're supposed to do. Jungle has gone from ward bots, to CC bots, to carries, to tanks, to hyper-farmers, to heavy early gankers, and back and forth between all of the above multiple times. Top can fluctuate between tanks, bruisers, AP carries, AD carries, and assassins. Mid has also gone through wave after wave of role metas. Same for support. The only role that has remained practically completely unchaged since season 1 has been....... any guesses? Thats right! ADC! ADC is still always a ranged champion that stacks damage on their auto attacks and attack speed! ADC is the only type of champion so strong that it practically a requirement. Not having one puts you team at a massive disadvantage from the get go.

ADC is SO important that we have an entire role dedicated to protecting them. You think its a coincidence that supports go bot with the ADC? If ADC is such a trash can role then why doesn't the support follow the Jungler all game? Why isnt the support tanking all the camps for him?

ADC is SO important that the absolute best players in the entire world came up with the lane swap strategy that intentionally starves their jungler and top laner of gold and XP for the sole purpose of ensuring their ADC is in a favorable lane match up to farm up.

Rock MD1 votes

{quoted}

snip

Was tired and drowsy when I wrote that and so I edited it to make more sense.

The point I was trying to make is that the ADC will do the most damage in fights, what's traditionally considered carrying, but does so with the combined efforts of peel and initiation from his teammates.

The thing is though that they don't do this without damage, to which there needs to be a massive upswing in gold. ADCs normally (excluding this meta in which people are running utility carries) only bring damage to fights and if your carry doesn't outdamage theirs you will lose solely on the basis of he right clicks and outputs more. There's little/no carry potential in that. It's all based on just positioning right, kiting, and hoping your team just doesn't melt before theirs does.

And sure you get opportunities and instances where you do see ADCs carry outside of just being DPS as some have utility and others are just fed and not afraid to make stuff happen but normally setting up picks and peeling and protecting key members is something they are completely and utterly incapable of doing due to their squishiness and general lack of peel outside of self-peel.

redfeenix1 votes

Currently , for me: Top/Jungle > ADC > SUPPORT > MID

I love playing early game skirmishers. I absolutely try to wreck the enemy and put pressure in the first 3 lvls. I try to gank / snowball and kill the enemy laners and junglers when I play top and MId.

To carry you need to go beast mode. And the other positions just kick in too much into the game. I value being a presence in the very early game, and snowballing my lead from there.

ADC because I have good positioning and play every game like a 1 v 5. So really it doesnt matter if teh support sucks, beacuse i play bot lane like a 1 v 2 anyways.

Rock MD1 votes

{quoted}

Currently , for me: Top/Jungle > ADC > SUPPORT > MID

I love playing early game skirmishers. I absolutely try to wreck the enemy and put pressure in the first 3 lvls. I try to gank / snowball and kill the enemy laners and junglers when I play top and MId.

To carry you need to go beast mode. And the other positions just kick in too much into the game. I value being a presence in the very early game, and snowballing my lead from there.

ADC because I have good positioning and play every game like a 1 v 5. So really it doesnt matter if teh support sucks, beacuse i play bot lane like a 1 v 2 anyways.

Well carrying is also a matter of what you can do personally, but from what I've seen the hardest carrying is from jungle/support, with adc only really hard carrying after a few kills under their belt DUE TO jungle/mid roaming or the opponent adc just being a potato.

redfeenix1 votes

Really? arnt junglers THE playmakers of leauge? Ie constantly ganking and getting kills/assists really help me carry my team to victory.

Rock MD1 votes

{quoted}

Really? arnt junglers THE playmakers of leauge? Ie constantly ganking and getting kills/assists really help me carry my team to victory.

Yes that's kinda what I just said. The only time ADCs really carry is after getting assistance from their team and being enabled.

MunchCrunchLunch1 votes

lmao.

NONCEHUNTERS1 votes

Honestly as somebody who's mained mid for most of my time playing this game, I haven't really ever felt weaker. I'm not great, got mid plat last season and have only just started this one for memes, but bruisers just feel totally out of control and shit on everything.

Jungle > Top > Mid/Support > ADC imo.

ADC's are still useless for the most part and Jungle/Top picks are often the same, ie tanks with absurd % damage or bruisers who either get free tankiness from their kits (Jax) or build Armour + Health since they're so often found together and end up immune to both magic damage and ad.

I haven't built a void staff in like 2 seasons since the best counter to magic burst at this point is just to stack health like a mong and absorb it, then 2 hit the mage on their cooldowns. There are a few outliers like Cass but for the most part I just see AD mids like Zed and Yasuo twatting eachother with dirk thunderlords.

Feels like the only job of a mage nowadays is to oneshot the enemy mage and then die when the Zhonyas drops and watch the frontliners solo eachother.

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