I figured out how riot needs to divide their community...
At this point is pretty clear that riot can't appeal to everyone who plays their game simultaneously, so if they want to keep their entire audience without neglecting parts of it, then they need to split the community. How should this be done though? Well I just remembered this videos and it lays out pretty well where the divide needs to occur.
Riot needs to design one game mode for high risk players and one game mode for low risk players, each with different pacing and different design philosophies.
https://youtu.be/tqG74aI9t3Q?t=634
It's pretty simple. Some people enjoy the slow grind of making progress and some players like the excitement of rolling the dice to get a massively one sided result. These two kinds of players can't both have it the same way when their in the same league of legends match...
Riot, y'all made the mistake of changing target demographics in your game design, but trying to stick with the same fundamental structure throughout and now that's actively hampering your ability to adapt sufficiently. I'm just saying if you can't cater to both subsets of strategic rational decision-makers, then just split them up into their own groups of strategic rational decision-makers and create systems that best cater towards both of them then other group doesn't have to put up with the other's preferences.