Can we make rageblade worthwhile

Shadow Hazard··3 votes·270 views

After the kog revert Kayle took the crown of being basically the exclusive user to make actual reliable use of the item. It is recognized that there is a need to limit it's power by requiring it to stack since at max it gives a massive ball of offensive stats. I think trying to make it a combo that filled the niche of both devourer phantom hit and rageblade hybrid stats quite simply isn't possible (quite obvious seeing it's performance on champs pre and post 6.9) with the way it is now, but removing the need to stack with all the offensive power it would give is also crazy. Simply taking away the offensive power that the pre 6.9 build gave with the 60 single target and 20 splash damage would be enough already since champs that did use that combo would already have a large damage spike from their standard build in on hits and simply looked to survive while dealing their damage since the phantom hit was an effective ~50% increase for champs with built in on hit passives (hence the devourer+second on hit item into full tank). What is needed is that ~50% damage increase from the phantom hit and that needs to be persistent, not switched on at X amount of stacks, and I think it would be better to simply get them started on improving their survival.

What I would propose for a change to Rageblade is..

Recipe
item 3101 +item 3024 +item 1011 + 500g

Stats +40% attack speed +30 armor +300 mana +400 health +20% cooldown reduction Unique – Guinsoo's Rage: Every other basic attack will trigger on-hit effects an additional time.

3 Comments

Dracocrash2 votes

tank yi intensifies

oSEXYPLATYPUSo1 votes

rage blade is a hybrid ap/ad item how does that new rage blade provide that?

oSEXYPLATYPUSo1 votes

if you want something to have on hit effect item 3101 + item 3057 need to be in its build path

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