Do assassins really "need" to have escapes?

Cloud273··2 votes·916 views

When I was in preschool I learned the difference between a want and a need. I wanted a cookie sometimes, but if I didn't get it I didn't roll over and die so clearly I didn't need it. Assassins shouldn't have escapes in their kits. When someone like Olaf, Sion, Garen, etc runs into my backline they don't just get to immediately escape even if they get a kill. Why should assassins have a get out of jail free card when bruisers don't?

13 Comments

ModWulf Helhammer7 votes

Yes.

Otherwise they can't function as assassins.

Bruisers don't have escapes because they have CC, tankiness, or both. Assassins don't have tankiness and rarely any kind of reliable CC, so in order for them to be worth any at all to pick, they have to have a way out of the fight once they go in.

Cloud2731 votes

{quoted}

Yes.

Otherwise they can't function as assassins.

Bruisers don't have escapes because they have CC, tankiness, or both. Assassins don't have tankiness and rarely any kind of reliable CC, so in order for them to be worth any at all to pick, they have to have a way out of the fight once they go in.

No they can still function. They can still EASILY bypass the front line and burst your squishies. If Olaf gets to your back line there's no guarantee he'll get anything done. And once he gets in he's not getting out (unlike Zed, Leblanc, Talon or Fizz for instance).

SwiftKitten884 votes

is this really a question... because bruisers have the tankiness and base stats and scalings were as assasins dont.. bruisers and divers have the ability to stand in the fight with lower cooldowns, assassins are designed to get in and get out and then go back in later

bruisers and divers are designed to stay in the fight.

and also.. not EVERY assassins DOES have an escape...

both kitties Rengar and Nidalee DON'T have escapes

( i mean unless out count a dash that gets reduced to a 4 second cooldown that moves u 375 units on nidalee.. but yeah.. that only enough to get you out of melee range, not out of the fight.. and its 4 seconds later so... a fat lot of good thats' going to do when when you have less than 2k hp.. totally ganna lives for 4 seconds... XD

and MOST assassins don't have any form of hard CC.. which most bruiser not only have but have MULTIPLES of hard CC

as a bruiser your job is to get into the fight and STAY in the fight... as assassins our job is to get in then get out

and before u come up with some bullshit as to well i dont have a get out of jail free card if i screw up..

NEITHER DO I!!!

if i pounce in at a bad time.. ( basically when there is more than 3 people together) or the target has more than 30% hp

IM GANNA DIE.. You dont go in when its a dumb idea to go in.

Ravenhale1 votes

Nidalee has always been an odd ball. I can't play her without double digit deaths. I would like "Who doesn't have a real gap closer?" for 100, Alex.

SwiftKitten881 votes

{quoted}

Nidalee has always been an odd ball. I can't play her without double digit deaths. I would like "Who doesn't have a real gap closer?" for 100, Alex.

well she does if u can land a spear.. she just doesn't have a way out XD. and if the spear doesn't land then your takedown will do shit damage. and you wont get the execute damage because take down also does extra damage based on thier missing hp.. so if u miss they spear they both wont wont be able to go in and if u were already in range you wont deal damage

so.. basically if u miss the spear... your screwed for 6 seconds XD

Ravenhale1 votes

Just give her a Pounce that works like Bladesurge.

I kind of mean that in jest, but that would be fun.

SwiftKitten881 votes

{quoted}

Just give her a Pounce that works like Bladesurge.

I kind of mean that in jest, but that would be fun.

https://youtu.be/tgj3nZWtOfA?t=120

and TECHNICALLY her pounce DOES get "reset" if u kill a unit with pounce... but its a 40/50/60/70% reset on a 6 seconds cooldown

( which is up from 70% at all lvls on a 5 second cooldown)

as opposed to Irelia 100% reset

i dont think it would be a good idea to allower her to pounce in wihout landing the spear, but i certainly would like my full 70% reset on killing a unit or pouncing to a hunted champion at lvl 1 ulti.

i can see why she needed the incremental for her clear, but there is no need to keep it incremental on killing a minion ( this would allow her to lane again) and on pouncing to a champion ( this would also help her laning)

and they can also lower my kitty skills by to 5 seconds.. the 1 second increase was a placebo nerf anyways, it barely did anything.

Ravenhale1 votes

Considering a kill condition gates her reset, she probably still needs to land a spear on a champion if that is her target. I suppose you could try pouncing on a near death minion that is in melee range of an enemy champion and get a reset... but I think that exists even as is. The issue is more about pounce range. It's practically nonexistent without a mark and even if marked... the extended range only applies to getting in. Even if you get the kill, you don't have a timely reset or a decent way out... making Nidalee feel like the squishiest diver in the game. And sure, I know you need to pick your battles wisely, yadda yadda, but it would be nice if every champion had some sort of function when everyone is level 18 that didn't involve suicide with the hope of a 1 for 1. Like why not 100% reset for pounce at lvl 16? Would it really break the game in Nidalee's favor?

Honestly, pouncing target to target on a squishy assassin is nothing new. I'm pretty sure Katarina with proper setup can do it, and LeBlanc can chain her Distortion in interesting/confusing ways. I'd be fine with Nidalee being able to have it, because it certainly would change nothing for someone mechanically handicapped like myself. It's more of whether or not skilled players would cry out in rage over Nidalee being pick/ban again.

Ravenhale2 votes

It's more of a way to identify an assassin from a diver. An assassin has a convenient means of escape. A diver typically does not.

Bears Dont Care2 votes

{quoted}

It's more of a way to identify an assassin from a diver. An assassin has a convenient means of escape. A diver typically does not.

Divers also have some form of damage mitigation, such as Vi, Jarvan, Sion.

Evelynn and Zed have no form of damage mitigation and only one form of cc.

Get Ogre Here1 votes

Because bruisers get to stay in the fight longer with sustained damage and tankiness, Assassins one shot one person and should have a chance to make it a 1-0 trade but because of their squshiness their escape doesn't work 100% of the time.

Kaioko1 votes

The whole point of assassins is their ability to get both in and out of fights. Otherwise might as well just pick a full engager or a bruiser.

DOUBLE TAPPED E1 votes

In most cases their escape is also their gap closer, so it's usually a choice between getting into the fight or getting out of the fight, barring some notable exceptions (Ekko ult Katarina resets Khazix with evolved wings Zed R shadow

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