Fiora rework to balance her among her peers.
Passive: %health damage is very strong. True damage is also super strong. Now when you put both together and with an AD scaling it gets extremely anti fun and overpowered. Still it's her identity, so we shouldn't remove it, just give it more counterplay. New effect: Now has a on-target cooldown of 8 seconds between procs.
Q: The cooldown reset is too strong, making this skill too spammable. It's like a kassadin's ult with no mana cost. New: Now only resets cooldown if it procs her passive.
W: When fencing, people don't stand still and say "I'm unable to be harmed now, good luck!", they quickly parry the attack then counter attack. New: Duration decreased from 0.75 seconds to 0.1 seconds. It should be a reflex thing.
E: This skill is fair, no changes here.
R: It's stupid for a "delete him now" ultimate to also have a massive AOE heal that rivals those of dedicated supports. New: No longer heals. New: If fiora pops all vitals or kills the target, they will explode dealing 10/12/14 (+1%/100AD)*number of vitals popped of their maximum health as true damage to all nearby enemies.
E,
W) last 1.5 secs. I'd give it something like 0.5, or remove the AS debuff.