Anybody amazed how the jungle hasn't been nerfed yet?

KirbyCake··1 votes·388 views

One of the main reasons why this game feels so miserable to play is because so much of the game is dependent on 1 person on your team, and they literally have 70%+ impact on the game. Most meta picks in pro play is based solely on junglers and their ability to lane 1 v 2, most champions literally cannot escape any ganks/dives, or farm safely.

One problem is that vision denial is far greater than vision granted. yellow trinkets have 50% up time, so it can't even protect you 100% of the time if there was no way to remove it. yet we also have vision plant, red trinket, and control wards to completely eliminate vision as long as you have more map control. control wards are mandatory buys but it still feels terrible when all the enemy has to do is hit it 4 times to cost you 75 gold and gave them a bit of gold and exp, which makes it as good as killing a camp. mid game it is super easy for a team with an advantage to completely deny vision around baron and force the enemy team to face check and lose on the spot, or just lose baron for free and lose anyways.

Bad jungle plays are not punished, and it is very easy to not make a bad play. I've seen junglers sit in a bush for 3 minutes straight and get nothing done and not get punished for it. also most junglers by themselves have enough damage to do 70% of a squishy champions health in just 1 rotation, and that's if they're playing a low damage tank jungler. this means literally getting dove as soon as a decent minion wave is shoved to your turret, because even if you're full health you can get dove anyways. a 1 for 1 trade is a MASSIVE disadvantage for the defender, the assist already gives half a kill worth of gold and exp, not to mention the amount of minions denied makes it as bad as a solo kill. it's also impossible to ever fall behind to where you're not a threat to the enemy laner, because of catch up exp. all junglers have to do is use their vision denial tools to just clear vision to apply pressure, then walk into a lane that doesn't have vision and do massive damage to that lane that usually swings the lane in 1 sides favor. no point of timing wards, that's a thing of the past.

6 Comments

archerno12 votes

I feel like jungle had much more impact in s5 and s6. I used to easily carry as jungler. Nowasays jungle feels underwhelming. It needs buffs. You can even see that from high elo players. Nightblue3 used to get multiple accounts into master/challenger as jungle, now he struggles in diamond.

Calabok1 votes

which jungler?

you can't be so broad or you'll just look like a fool

Deneviel1 votes

It's the countrary ... jungle should be buffed so that champ like EZ should not be able to Jungle at all. The sole fact that an ADC with no dmg migration ability have a cleaner and faster Jungle clear than a Seju, Nautilus, Trundle or WW it's almost a joke

Btw This meta is in favor of ADC and instabuster that can overabuse the poor state or Armor and Mres

Somebody Love Me1 votes

While I agree in terms that catchup exp is fucking retarded, I don't think the jungle should be nerfed. ADC is the role that is dominating atm

Kuwabaramulberry1 votes

Idk, personally I think the jungle could be buffed. Not the junglers, but the jungle camps themself. I think that would push out the squishies, though we would need to add something to jungle items like health regen/steal from jungle camps scaling with MR or total health or something to keep tanky junglers from being pushed out (as is what usually happens with those changes)

Or some other idea so that we can force a jungler to at least have to back once before they can gank. It's dumb AF that "solo laners" have another person in their lane by the 3 minute mark

Azirious Mistake1 votes

Nah junglers need a buff big time, even if you're 3/0 at 10 minutes you can be behind in levels if you don't farm enough, its freaking stupid.

More from Gameplay

More by KirbyCake