Idea for Caretaker's Shrine

Meep Man··2 votes·205 views

Caretaker's Shrine Active- On Ground: Bard places down a shrine that lasts until destroyed. The shrine can be destroyed by being stepped on by an enemy champion. Upon being placed, the shrine is empty. After 10 seconds of being placed, the shrine will create a Chi Orb that heals allied champions who step on the shrine by 60/105/150/195/240 (+60% AP) health and granting them 50% movement speed that decays over 1 second. The shrine then becomes empty again. Every time Bard collects three chimes, the shrine will refill and create another Chi Orb to be collected. A maximum of 3 shrines can be created at once. Active- On Ally: Heal the target allied champion for 30/60/90/120/150 (+30% AP) health and grant them 50% movement speed that decays over 1.5 seconds. Cost: 100 mana Cool Down: 12/11.5/11/10.5/10 seconds Range: 800

This encourages more early game Chime collecting as Bard and more roaming. It also gives his W a little more depth than just being a delayed, huge heal. Right now, his W is ok, but it can feel a little spammy to just create a mini-bar of shrines that you just replace whenever an ally needs one.

4 Comments

xWaters1 votes

I wish they brought back the little dots on the map of Bard's shrines because I used to place one in enemy jungle to know the place of the jungler. I like the three chime idea :).

Meep Man1 votes

Yeah the idea is for every chime collected, one of the holes in the Shrine will light up till they are all lit up, and then a Chi Orb (or whatever the green thing is). This also makes shrines more viable to place in other lanes since you don't have to constantly revisit the lane to heal that lane.

xWaters1 votes

Say you have 3 shrines in each lane, once you collect 3 chimes do all of them refill or do you choose one shrine?

Meep Man1 votes

All refill, but that costs a total of 300 mana and you roaming the map to make em'. Plus, it requires 100 seconds for 3 chimes to spawn. The upsides of this change is that Bard has a ton more potential map presence. The down side is that shrines made on the ground can't be picked up early to heal off of them. Finally, Bard's shrines' heals are overall weaker until you reach Rank 3, which would mean you can't be leveling Q for increased stun duration and damage while also getting overall increased heals.

I just want Bard to have a little more depth in his W.

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