im not saying he should not be able to 1v1, what im saying is he isnt an assassin while fulltank and should not be able to 1v5.
Dev is OP on him. He farms so well in S6, doesnt matter if you steal his camps.
Ppl complained about Elise, but i was able to shut her down fine.
Udyr, on the other hand, not so simple. Same with Graves and Jax. Now they are more bearable, but still too safe even when behind.
Echoes is just straight up broken.
What makes his late so strong is he builds tank, with echoes and especially with dev, and then goes bear, to stun, phoenix, an mashing right click to kill you in about 1 second. UNLESS you are actually a tank or got a QSS.
He is strong pretty much all game. Yes he does have minor weaknesses, and your idea will clearly make it so that he has choices to make and any choice can be the wrong thing, instead of "any thing is right, all the time" as it is now.
Udyr split pushing top, his team gets rekt late game, and he just appears out o nowhere with half health cc-ing everything, cathing up to all, and tanky as f. Yes he still eventually die, but a free win after the absurd death timers should have netted a the win only for Udyr to single handedly save it.
He clears towers freaking fast. And when timers can be a minute at aroung 30 minutes into the game, he pretty much saves your team by splitting so hard that enemies are racing to finish or backing to prevent him.
In other words, UTILITY while TANK + 1 OFFENSIVE ITEM are the issue. I thought i mentioned this a lot?
Guy gets freelo damage throughout match. Which is fine, but after Season 6 (and i thought Sated was broken Season 5, i was dead wrong) he is way stronger since towers are paper, dont deal any damage, minions push themselves (especially if Udyr goes for towers). Dev makes champs weaker early on, but Udyr's camp clears and utility make is so he can excert an absurd amount of pressure w/o having to back often and then use the time to farm instead of basing. While other junglers base. True Late game junglers are still weak as f. Jarvan's buffs did help, but Dev Udyr still out scales, no matter how much armor you get on as Jarvan since Udyr will burst you down and cc you, and then proceed to clean you up. While Sejuani's cc and lockdown are great, Udyr can still be so tanky it is a waste. So it is obviously better to go after his allies, and then hope Udyr does not reach back line in time while his allies are being targeted.
Only champ that i can think of that comes close early on is Lee (but has a higher skill cap, and Nocturne, who has more clear definitive strengths and weaknesses).
He is one nasty dude all game.
But i'm still not sure where the problem starts. So it is the kit that is the issue in this meta of burst and nukes with some great tanky items that still give dmg.
I still like your idea for a nerf. Must be better than anything Riot came up with (lately they cant balance well or dont only give us placebo nerfs XD). So the Udyr nerf in my opinion, the one he is getting 6.7, actually isnt enough. It seems like a Placebo more or a band-aid more than a real nerf.