The only change necessary to balance Hecarim.

FACE THE WlND·7/11/2016, 6:13:45 PM·13 votes·1,913 views

I am unsure why this change wasn't done ages ago, but the fact that Hecarims E hits you no matter what, even after flashing away from it. What needs to be done is Riot needs to make his E work like Fizz's Q where it is dodgable and must connect to deal the damage and in Hecarim's case also apply the knock-back. Maybe I'm wrong, maybe there is more that needs to be done, but I do believe this is a necessary change that will definitely make playing against Hecarim feel less oppressive.

19 Comments

KawaiiSytho7/11/2016, 6:17:43 PM3 votes

I feel he is balanced

Ant Reformed7/11/2016, 6:32:18 PM1 votes

TBH they should do this for a lot of things, like champions who have range modifiers will still hit you if they are in aa animation and you move out of range, or Darius ult, Garen ult, Volibear Q, etc.

Left Hook Larry7/11/2016, 9:50:05 PM1 votes

I am unsure why this change wasn't done ages ago

Because he's only been strong since the tri force buffs. he was weak before

andreibear7/11/2016, 10:34:06 PM1 votes

you r so right XD

SkyBlade797/12/2016, 1:54:20 AM1 votes

As a Hecarim pseudo main (I have the most mastery with him, but I actually main AD thresh), I think that's a completely fair nerf. He was already forced into the jungle by the passive changes, and I'm worried that they'll overnerf him.

USG Failsawce7/15/2016, 3:37:05 PM1 votes

Definitely not "all he needs".

But it's a start.