How nerfing problem champions ends up working and why it fails

Unlucky47··1 votes·453 views

Riot does this trend where they see a problem and then say they are going to fix it. This was the case with tank ekko and hecarim. To detail the problems, Ekko was doing more base damage than he should have been, so he was able to build tanky items and get away with it. Hecarim has the ability to build trin force as his only source of damage and still one shot squishies while being able to out duel others.

But what did riot really fix. If you're looking at Ekkos recommended tab, it still recommends iceborn and spirit visage (or it did last time I played ekko) When Riot said they were nerfing tank ekko, people generally stopped playing it. But did it really die? The only thing that changed was that he needs maybe one or two damage items to instant kill someone which gives him several item slots to build defensively. For the most part, tank ekko still very much works.

This is the same thing with hecarim. The difference ekko and hecarim is that Hecarims build didn't change. They nerfed his q damage SLIGHTLY and then people stopped playing it for a bit.

What's my point? The point is that when riot creates champions like these, with ridiculous base damage and scaling, small nerfs don't cut it. They come back after a while. People can still get away with tank ekko if they substitute deadmans for protobelt. People can get away with tank yasuo for doing it with IE.

Nothings changed and nothings going to change. If they don't touch the scaling and base damage to a good degree, then there isn't much to stop people from building those items. The only thing stopping people is the lack of understanding that all they need is one more damage item to make up for the small nerfs and they win.

1 Comments

Legal Leaguer1 votes

While that isn't untrue, one or two items difference can make a huge difference in a game. Gold cost, time invested, status effects and CC available. In terms of ekko, they specifically made it so that people would play more AP ekko, so they tweaked the ratios and his base damage. His issue is that his E passive can still pop off damage in duels, but if he falls behind now he can't just fall back on being a tank.

Hec is another issue entirely. Right now in Silver he seems to be hit or miss. Tanky Hec bugs the living hell out of me, but if you get a Black Cleaver or someone with an armor reducing passive like kayle, it isn't as bad.

In my opinion, champs with point and click ults like Syndra or Veigar are far more frustrating. Though with the Warwick update changing his point and click suppression, it seems that aspect is going out the window.

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