Having played Zyra 2 times in One For All...

Rito Staff··1 votes·301 views

She's super fun and feels good/responsive to play.

In exception of her passive, which was so bad I figured more people have complained about it, and so I googled "rework zyra passive" and lots of threads popped up. And sooo I'm making one too hoping it adds to the snowball.

Her passive doesn't feel right. It could deal 1.000 true damage at the highest, it's boring nonetheless. It's not the damage, it's just its responsiveness and what it does is kinda meh.

Throwing a few top of the head ideas,

**Casting spells on her plants upgrades them. ** _ Things that it could upgrade: durability, range, damage (the last two in small numbers ofc)_ Or add extra effects like Damage Return, Grievous Wounds, Spell Vamp.


  • Zyra's autos and spell casts, plus her plants autos, release spores into the air, when a certain density is reached in an AoE a plant spawns automatically -- Spores take x seconds to fall into the ground and y more seconds to disappear completely. (Instead of every 3rd...)

Zyra's auto attacks: 30 spores. Zyra's spells: 70 spores. Plant autos: 20 spores.

She could have a bar displaying how many spores are around her (0/300 spores). Visually it would be a mist, which got denser the more spores it had.

Or just like Zilean, she stores those spores, when she has enought she can click one of her plants to upgrade them.

Or even click her ultimate to increase its range. A small bit that might make a difference

2 Comments

Zielmann3 votes

The biggest thing to me that is a bit off with her passive is that it can be cast with any spell key, as long as you have that spell leveled. Before I got more used to how she worked, I used to feel like the passive should just cast with R. But then when I would die before hitting 6, I'd try to use R for the passive and then it wouldn't work.

The other piece that would feel a bit strange until you've played her enough, is the delay between her death and when she can actually make use of the passive. Though i can see this as a possible place to give her a little help. On SR, unless you die immediately after getting your full combo + ult off on somebody (so they'll be stuck in some CC for a bit), they generally have enough time to just walk away before you can even cast the passive. It'd be nice if it had about half the setup time before you could cast it. As it stands right now, it's generally only useful to take a couple last-minute CS if you die near some minions, cause there won't be a champion to hit with it.

Chortle2 votes

I'm not too fond of the spores Idea for Zyra. It comes off as a more fungal addition that I don't think quite fits her.

I would prefer something that gave her more vision and safety. Something that doesn't do damage, but gives her a way of dealing with deadly ganks from mobility junglers.

I play Zyra mostly in mid and sometimes support. I think this addition would help both her lanes (not that she really needs help), but it would feel like a useful passive rather than the underwhelming one she has currently.

Don't get me wrong, her current passive has been useful many times, but with added safety in the form of vision, she won't need to have a death-triggered passive that feels bad.

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